|
@@ -0,0 +1,230 @@
|
|
|
|
+/*************************************************************************/
|
|
|
|
+/* VkThread.kt */
|
|
|
|
+/*************************************************************************/
|
|
|
|
+/* This file is part of: */
|
|
|
|
+/* GODOT ENGINE */
|
|
|
|
+/* https://godotengine.org */
|
|
|
|
+/*************************************************************************/
|
|
|
|
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
|
|
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
+/* */
|
|
|
|
+/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
+/* a copy of this software and associated documentation files (the */
|
|
|
|
+/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
+/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
+/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
+/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
+/* the following conditions: */
|
|
|
|
+/* */
|
|
|
|
+/* The above copyright notice and this permission notice shall be */
|
|
|
|
+/* included in all copies or substantial portions of the Software. */
|
|
|
|
+/* */
|
|
|
|
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
+/*************************************************************************/
|
|
|
|
+
|
|
|
|
+@file:JvmName("VkThread")
|
|
|
|
+package org.godotengine.godot.vulkan
|
|
|
|
+
|
|
|
|
+import android.util.Log
|
|
|
|
+import java.util.concurrent.locks.ReentrantLock
|
|
|
|
+import kotlin.concurrent.withLock
|
|
|
|
+
|
|
|
|
+/**
|
|
|
|
+ * Thread implementation for the [VkSurfaceView] onto which the vulkan logic is ran.
|
|
|
|
+ *
|
|
|
|
+ * The implementation is modeled after [android.opengl.GLSurfaceView]'s GLThread.
|
|
|
|
+ */
|
|
|
|
+internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vkRenderer: VkRenderer) : Thread(TAG) {
|
|
|
|
+
|
|
|
|
+ companion object {
|
|
|
|
+ private val TAG = VkThread::class.java.simpleName
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Used to run events scheduled on the thread.
|
|
|
|
+ */
|
|
|
|
+ private val eventQueue = ArrayList<Runnable>()
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Used to synchronize interaction with other threads (e.g: main thread).
|
|
|
|
+ */
|
|
|
|
+ private val lock = ReentrantLock()
|
|
|
|
+ private val lockCondition = lock.newCondition()
|
|
|
|
+
|
|
|
|
+ private var shouldExit = false
|
|
|
|
+ private var exited = false
|
|
|
|
+ private var rendererInitialized = false
|
|
|
|
+ private var rendererResumed = false
|
|
|
|
+ private var resumed = false
|
|
|
|
+ private var hasSurface = false
|
|
|
|
+ private var width = 0
|
|
|
|
+ private var height = 0
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Determine when drawing can occur on the thread. This usually occurs after the
|
|
|
|
+ * [android.view.Surface] is available, the app is in a resumed state.
|
|
|
|
+ */
|
|
|
|
+ private val readyToDraw
|
|
|
|
+ get() = hasSurface && resumed
|
|
|
|
+
|
|
|
|
+ private fun threadExiting() {
|
|
|
|
+ lock.withLock {
|
|
|
|
+ exited = true
|
|
|
|
+ lockCondition.signalAll()
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Queue an event on the [VkThread].
|
|
|
|
+ */
|
|
|
|
+ fun queueEvent(event: Runnable) {
|
|
|
|
+ lock.withLock {
|
|
|
|
+ eventQueue.add(event)
|
|
|
|
+ lockCondition.signalAll()
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Request the thread to exit and block until it's done.
|
|
|
|
+ */
|
|
|
|
+ fun blockingExit() {
|
|
|
|
+ lock.withLock {
|
|
|
|
+ shouldExit = true
|
|
|
|
+ lockCondition.signalAll()
|
|
|
|
+ while (!exited) {
|
|
|
|
+ try {
|
|
|
|
+ Log.i(TAG, "Waiting on exit for $name")
|
|
|
|
+ lockCondition.await()
|
|
|
|
+ } catch (ex: InterruptedException) {
|
|
|
|
+ currentThread().interrupt()
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Invoked when the app resumes.
|
|
|
|
+ */
|
|
|
|
+ fun onResume() {
|
|
|
|
+ lock.withLock {
|
|
|
|
+ resumed = true
|
|
|
|
+ lockCondition.signalAll()
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Invoked when the app pauses.
|
|
|
|
+ */
|
|
|
|
+ fun onPause() {
|
|
|
|
+ lock.withLock {
|
|
|
|
+ resumed = false
|
|
|
|
+ lockCondition.signalAll()
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Invoked when the [android.view.Surface] has been created.
|
|
|
|
+ */
|
|
|
|
+ fun onSurfaceCreated() {
|
|
|
|
+ // This is a no op because surface creation will always be followed by surfaceChanged()
|
|
|
|
+ // which provide all the needed information.
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Invoked following structural updates to [android.view.Surface].
|
|
|
|
+ */
|
|
|
|
+ fun onSurfaceChanged(width: Int, height: Int) {
|
|
|
|
+ lock.withLock {
|
|
|
|
+ hasSurface = true
|
|
|
|
+ this.width = width
|
|
|
|
+ this.height = height
|
|
|
|
+ lockCondition.signalAll()
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Invoked when the [android.view.Surface] is no longer available.
|
|
|
|
+ */
|
|
|
|
+ fun onSurfaceDestroyed() {
|
|
|
|
+ lock.withLock {
|
|
|
|
+ hasSurface = false
|
|
|
|
+ lockCondition.signalAll()
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Thread loop modeled after [android.opengl.GLSurfaceView]'s GLThread.
|
|
|
|
+ */
|
|
|
|
+ override fun run() {
|
|
|
|
+ try {
|
|
|
|
+ while (true) {
|
|
|
|
+ var event: Runnable? = null
|
|
|
|
+ lock.withLock {
|
|
|
|
+ while (true) {
|
|
|
|
+ // Code path for exiting the thread loop.
|
|
|
|
+ if (shouldExit) {
|
|
|
|
+ vkRenderer.onVkDestroy()
|
|
|
|
+ return
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Check for events and execute them outside of the loop if found to avoid
|
|
|
|
+ // blocking the thread lifecycle by holding onto the lock.
|
|
|
|
+ if (eventQueue.isNotEmpty()) {
|
|
|
|
+ event = eventQueue.removeAt(0)
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (readyToDraw) {
|
|
|
|
+ if (!rendererResumed) {
|
|
|
|
+ rendererResumed = true
|
|
|
|
+ vkRenderer.onVkResume()
|
|
|
|
+
|
|
|
|
+ if (!rendererInitialized) {
|
|
|
|
+ rendererInitialized = true
|
|
|
|
+ vkRenderer.onVkSurfaceCreated(vkSurfaceView.holder.surface)
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ vkRenderer.onVkSurfaceChanged(vkSurfaceView.holder.surface, width, height)
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Break out of the loop so drawing can occur without holding onto the lock.
|
|
|
|
+ break;
|
|
|
|
+ } else if (rendererResumed) {
|
|
|
|
+ // If we aren't ready to draw but are resumed, that means we either lost a surface
|
|
|
|
+ // or the app was paused.
|
|
|
|
+ rendererResumed = false
|
|
|
|
+ vkRenderer.onVkPause()
|
|
|
|
+ }
|
|
|
|
+ // We only reach this state if we are not ready to draw and have no queued events, so
|
|
|
|
+ // we wait.
|
|
|
|
+ // On state change, the thread will be awoken using the [lock] and [lockCondition], and
|
|
|
|
+ // we will resume execution.
|
|
|
|
+ lockCondition.await()
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Run queued event.
|
|
|
|
+ if (event != null) {
|
|
|
|
+ event?.run()
|
|
|
|
+ continue
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Draw only when there no more queued events.
|
|
|
|
+ vkRenderer.onVkDrawFrame()
|
|
|
|
+ }
|
|
|
|
+ } catch (ex: InterruptedException) {
|
|
|
|
+ Log.i(TAG, ex.message)
|
|
|
|
+ } catch (ex: IllegalStateException) {
|
|
|
|
+ Log.i(TAG, ex.message)
|
|
|
|
+ } finally {
|
|
|
|
+ threadExiting()
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+}
|