Browse Source

Prevent preview error for the instance parameter in visual shader

Yuri Rubinsky 2 years ago
parent
commit
c0a3129210

+ 78 - 13
editor/plugins/visual_shader_editor_plugin.cpp

@@ -128,7 +128,7 @@ void VisualShaderGraphPlugin::set_connections(const List<VisualShader::Connectio
 	connections = p_connections;
 }
 
-void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id) {
+void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id, bool p_is_valid) {
 	if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].output_ports.has(p_port_id)) {
 		Link &link = links[p_node_id];
 
@@ -162,7 +162,7 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
 			vbox->add_child(offset);
 
 			VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
-			port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id);
+			port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id, p_is_valid);
 			port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
 			vbox->add_child(port_preview);
 			link.preview_visible = true;
@@ -351,6 +351,29 @@ void VisualShaderGraphPlugin::update_theme() {
 	vector_expanded_color[3] = editor->get_theme_color(SNAME("axis_w_color"), SNAME("Editor")); // alpha
 }
 
+bool VisualShaderGraphPlugin::is_node_has_parameter_instances_relatively(VisualShader::Type p_type, int p_node) const {
+	bool result = false;
+
+	Ref<VisualShaderNodeParameter> parameter_node = Object::cast_to<VisualShaderNodeParameter>(visual_shader->get_node_unchecked(p_type, p_node).ptr());
+	if (parameter_node.is_valid()) {
+		if (parameter_node->get_qualifier() == VisualShaderNodeParameter::QUAL_INSTANCE) {
+			return true;
+		}
+	}
+
+	LocalVector<int> prev_connected_nodes;
+	visual_shader->get_prev_connected_nodes(p_type, p_node, prev_connected_nodes);
+
+	for (const int &E : prev_connected_nodes) {
+		result = is_node_has_parameter_instances_relatively(p_type, E);
+		if (result) {
+			break;
+		}
+	}
+
+	return result;
+}
+
 void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool p_just_update) {
 	if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) {
 		return;
@@ -969,8 +992,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
 		}
 	}
 
+	bool has_relative_parameter_instances = false;
 	if (vsnode->get_output_port_for_preview() >= 0) {
-		show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview());
+		has_relative_parameter_instances = is_node_has_parameter_instances_relatively(p_type, p_id);
+		show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview(), !has_relative_parameter_instances);
 	} else {
 		offset = memnew(Control);
 		offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
@@ -978,6 +1003,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
 	}
 
 	String error = vsnode->get_warning(mode, p_type);
+	if (has_relative_parameter_instances) {
+		error += "\n" + TTR("The 2D preview cannot correctly show the result retrieved from instance parameter.");
+	}
 	if (!error.is_empty()) {
 		Label *error_label = memnew(Label);
 		error_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("error_color"), SNAME("Editor")));
@@ -4970,6 +4998,29 @@ void VisualShaderEditor::_update_preview() {
 	}
 }
 
+void VisualShaderEditor::_update_next_previews(int p_node_id) {
+	VisualShader::Type type = get_current_shader_type();
+
+	LocalVector<int> nodes;
+	_get_next_nodes_recursively(type, p_node_id, nodes);
+
+	for (int node_id : nodes) {
+		if (graph_plugin->is_preview_visible(node_id)) {
+			graph_plugin->update_node_deferred(type, node_id);
+		}
+	}
+}
+
+void VisualShaderEditor::_get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const {
+	LocalVector<int> next_connections;
+	visual_shader->get_next_connected_nodes(p_type, p_node_id, next_connections);
+
+	for (int node_id : next_connections) {
+		r_nodes.push_back(node_id);
+		_get_next_nodes_recursively(p_type, node_id, r_nodes);
+	}
+}
+
 void VisualShaderEditor::_visibility_changed() {
 	if (!is_visible()) {
 		if (preview_window->is_visible()) {
@@ -5002,6 +5053,7 @@ void VisualShaderEditor::_bind_methods() {
 	ClassDB::bind_method("_update_options_menu_deferred", &VisualShaderEditor::_update_options_menu_deferred);
 	ClassDB::bind_method("_rebuild_shader_deferred", &VisualShaderEditor::_rebuild_shader_deferred);
 	ClassDB::bind_method("_resources_removed", &VisualShaderEditor::_resources_removed);
+	ClassDB::bind_method("_update_next_previews", &VisualShaderEditor::_update_next_previews);
 
 	ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
 }
@@ -6292,6 +6344,8 @@ public:
 		if (p_property != "constant") {
 			VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
 			if (graph_plugin) {
+				undo_redo->add_do_method(editor, "_update_next_previews", node_id);
+				undo_redo->add_undo_method(editor, "_update_next_previews", node_id);
 				undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id);
 				undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id);
 			}
@@ -6586,7 +6640,7 @@ bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, con
 //////////////////////////////////
 
 void VisualShaderNodePortPreview::_shader_changed() {
-	if (shader.is_null()) {
+	if (!is_valid || shader.is_null()) {
 		return;
 	}
 
@@ -6633,12 +6687,13 @@ void VisualShaderNodePortPreview::_shader_changed() {
 	set_material(mat);
 }
 
-void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port) {
+void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid) {
 	shader = p_shader;
-	shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed));
+	shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed), CONNECT_DEFERRED);
 	type = p_type;
 	port = p_port;
 	node = p_node;
+	is_valid = p_is_valid;
 	queue_redraw();
 	_shader_changed();
 }
@@ -6665,14 +6720,24 @@ void VisualShaderNodePortPreview::_notification(int p_what) {
 				Vector2(0, 1)
 			};
 
-			Vector<Color> colors = {
-				Color(1, 1, 1, 1),
-				Color(1, 1, 1, 1),
-				Color(1, 1, 1, 1),
-				Color(1, 1, 1, 1)
-			};
+			if (is_valid) {
+				Vector<Color> colors = {
+					Color(1, 1, 1, 1),
+					Color(1, 1, 1, 1),
+					Color(1, 1, 1, 1),
+					Color(1, 1, 1, 1)
+				};
+				draw_primitive(points, colors, uvs);
+			} else {
+				Vector<Color> colors = {
+					Color(0, 0, 0, 1),
+					Color(0, 0, 0, 1),
+					Color(0, 0, 0, 1),
+					Color(0, 0, 0, 1)
+				};
+				draw_primitive(points, colors, uvs);
+			}
 
-			draw_primitive(points, colors, uvs);
 		} break;
 	}
 }

+ 6 - 2
editor/plugins/visual_shader_editor_plugin.h

@@ -120,7 +120,7 @@ public:
 	void remove_node(VisualShader::Type p_type, int p_id, bool p_just_update);
 	void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
 	void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
-	void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
+	void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id, bool p_is_valid);
 	void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
 	void refresh_node_ports(VisualShader::Type p_type, int p_node);
 	void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
@@ -133,6 +133,7 @@ public:
 	Ref<Script> get_node_script(int p_node_id) const;
 	void update_node_size(int p_node_id);
 	void update_theme();
+	bool is_node_has_parameter_instances_relatively(VisualShader::Type p_type, int p_node) const;
 	VisualShader::Type get_shader_type() const;
 
 	VisualShaderGraphPlugin();
@@ -354,6 +355,8 @@ class VisualShaderEditor : public VBoxContainer {
 	void _preview_close_requested();
 	void _preview_size_changed();
 	void _update_preview();
+	void _update_next_previews(int p_node_id);
+	void _get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const;
 	String _get_description(int p_idx);
 
 	struct DragOp {
@@ -570,6 +573,7 @@ class VisualShaderNodePortPreview : public Control {
 	VisualShader::Type type = VisualShader::Type::TYPE_MAX;
 	int node = 0;
 	int port = 0;
+	bool is_valid = false;
 	void _shader_changed(); //must regen
 protected:
 	void _notification(int p_what);
@@ -577,7 +581,7 @@ protected:
 
 public:
 	virtual Size2 get_minimum_size() const override;
-	void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port);
+	void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid);
 };
 
 class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {

+ 5 - 0
scene/resources/visual_shader.cpp

@@ -815,6 +815,8 @@ void VisualShader::remove_node(Type p_type, int p_id) {
 			if (E->get().from_node == p_id) {
 				g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id);
 				g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false);
+			} else if (E->get().to_node == p_id) {
+				g->nodes[E->get().from_node].next_connected_nodes.erase(p_id);
 			}
 		}
 		E = N;
@@ -981,6 +983,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
 	c.to_node = p_to_node;
 	c.to_port = p_to_port;
 	g->connections.push_back(c);
+	g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node);
 	g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
 	g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
 	g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
@@ -1014,6 +1017,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
 	c.to_node = p_to_node;
 	c.to_port = p_to_port;
 	g->connections.push_back(c);
+	g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node);
 	g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
 	g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
 	g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
@@ -1029,6 +1033,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
 	for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
 		if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
 			g->connections.erase(E);
+			g->nodes[p_from_node].next_connected_nodes.erase(p_to_node);
 			g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node);
 			g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false);
 			g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false);

+ 12 - 1
scene/resources/visual_shader.h

@@ -122,7 +122,8 @@ private:
 	struct Node {
 		Ref<VisualShaderNode> node;
 		Vector2 position;
-		List<int> prev_connected_nodes;
+		LocalVector<int> prev_connected_nodes;
+		LocalVector<int> next_connected_nodes;
 	};
 
 	struct Graph {
@@ -199,6 +200,16 @@ public: // internal methods
 	Vector2 get_node_position(Type p_type, int p_id) const;
 	Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;
 
+	_FORCE_INLINE_ Ref<VisualShaderNode> get_node_unchecked(Type p_type, int p_id) const {
+		return graph[p_type].nodes[p_id].node;
+	}
+	_FORCE_INLINE_ void get_next_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const {
+		r_list = graph[p_type].nodes[p_id].next_connected_nodes;
+	}
+	_FORCE_INLINE_ void get_prev_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const {
+		r_list = graph[p_type].nodes[p_id].prev_connected_nodes;
+	}
+
 	Vector<int> get_node_list(Type p_type) const;
 	int get_valid_node_id(Type p_type) const;