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@@ -67,7 +67,23 @@ void Light2D::_update_light_visibility() {
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if (!is_inside_tree())
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return;
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- VS::get_singleton()->canvas_light_set_enabled(canvas_light,enabled && is_visible());
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+ bool editor_ok=true;
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+
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+#ifdef TOOLS_ENABLED
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+ if (editor_only) {
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+ if (!get_tree()->is_editor_hint()) {
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+ editor_ok=false;
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+ } else {
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+ editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root()));
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+ }
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+ }
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+#else
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+ if (editor_only) {
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+ editor_ok=false;
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+ }
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+#endif
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+
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+ VS::get_singleton()->canvas_light_set_enabled(canvas_light,enabled && is_visible() && editor_ok);
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}
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void Light2D::set_enabled( bool p_enabled) {
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@@ -82,6 +98,17 @@ bool Light2D::is_enabled() const {
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return enabled;
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}
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+void Light2D::set_editor_only(bool p_editor_only) {
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+
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+ editor_only=p_editor_only;
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+ _update_light_visibility();
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+}
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+
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+bool Light2D::is_editor_only() const{
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+
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+ return editor_only;
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+}
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+
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void Light2D::set_texture( const Ref<Texture>& p_texture) {
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texture=p_texture;
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@@ -328,6 +355,9 @@ void Light2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled);
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ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled);
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+ ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light2D::set_editor_only );
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+ ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light2D::is_editor_only );
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+
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ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture);
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ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture);
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@@ -383,6 +413,7 @@ void Light2D::_bind_methods() {
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
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+ ADD_PROPERTY( PropertyInfo(Variant::BOOL, "editor_only"),_SCS("set_editor_only"),_SCS("is_editor_only"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
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ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,50,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
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@@ -413,6 +444,7 @@ Light2D::Light2D() {
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canvas_light=VisualServer::get_singleton()->canvas_light_create();
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enabled=true;
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+ editor_only=false;
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shadow=false;
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color=Color(1,1,1);
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height=0;
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