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@@ -227,8 +227,8 @@ void SpatialMaterial::init_shaders() {
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shader_names->uv1_blend_sharpness = "uv1_blend_sharpness";
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shader_names->uv2_blend_sharpness = "uv2_blend_sharpness";
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- shader_names->particle_h_frames = "particle_h_frames";
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- shader_names->particle_v_frames = "particle_v_frames";
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+ shader_names->particles_anim_h_frames = "particles_anim_h_frames";
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+ shader_names->particles_anim_v_frames = "particles_anim_v_frames";
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shader_names->particles_anim_loop = "particles_anim_loop";
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shader_names->depth_min_layers = "depth_min_layers";
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shader_names->depth_max_layers = "depth_max_layers";
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@@ -503,8 +503,8 @@ void SpatialMaterial::_update_shader() {
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code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
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code += "\tint particle_frame = int(INSTANCE_CUSTOM.y * float(particle_total_frames));\n";
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code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n";
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- //code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
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- //code += "\tUV+= UV * vec2(float(particle_frame % particles_anim_h_frames),float(particle_frame / particles_anim_v_frames));\n";
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+ code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
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+ code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n";
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//handle rotation
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// code += "\tmat4 rotation = mat4("
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} break;
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@@ -1281,7 +1281,7 @@ SpatialMaterial::BillboardMode SpatialMaterial::get_billboard_mode() const {
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void SpatialMaterial::set_particles_anim_h_frames(int p_frames) {
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particles_anim_h_frames = p_frames;
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- VS::get_singleton()->material_set_param(_get_material(), shader_names->particle_h_frames, p_frames);
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+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames);
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}
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int SpatialMaterial::get_particles_anim_h_frames() const {
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@@ -1291,7 +1291,7 @@ int SpatialMaterial::get_particles_anim_h_frames() const {
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void SpatialMaterial::set_particles_anim_v_frames(int p_frames) {
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particles_anim_v_frames = p_frames;
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- VS::get_singleton()->material_set_param(_get_material(), shader_names->particle_v_frames, p_frames);
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+ VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames);
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}
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int SpatialMaterial::get_particles_anim_v_frames() const {
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