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@@ -243,7 +243,7 @@ void CopyEffects::gaussian_blur(GLuint p_source_texture, int p_mipmap_count, con
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glBindTexture(GL_TEXTURE_2D, p_source_texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, i - 1);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, i - 1);
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+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, i);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_source_texture, i);
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#ifdef DEV_ENABLED
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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