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@@ -2,37 +2,6 @@
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Import('env')
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Import('env')
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-env_math = env.Clone() # Maybe make one specific for crypto?
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-
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-is_builtin = env["builtin_mbedtls"]
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-has_module = env["module_mbedtls_enabled"]
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-
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-if is_builtin or not has_module:
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- # Use our headers for builtin or if the module is not going to be compiled.
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- # We decided not to depend on system mbedtls just for these few files that can
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- # be easily extracted.
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- env_math.Prepend(CPPPATH=["#thirdparty/mbedtls/include"])
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-
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-# MbedTLS core functions (for CryptoCore).
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-# If the mbedtls module is compiled we don't need to add the .c files with our
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-# custom config since they will be built by the module itself.
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-# Only if the module is not enabled, we must compile here the required sources
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-# to make a "light" build with only the necessary mbedtls files.
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-if not has_module:
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- env_thirdparty = env_math.Clone()
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- env_thirdparty.disable_warnings()
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- # Custom config file
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- env_thirdparty.Append(CPPDEFINES=[('MBEDTLS_CONFIG_FILE', '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')])
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- thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
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- thirdparty_mbedtls_sources = [
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- "aes.c",
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- "base64.c",
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- "md5.c",
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- "sha1.c",
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- "sha256.c",
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- "godot_core_mbedtls_platform.c"
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- ]
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- thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
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- env_thirdparty.add_source_files(env.core_sources, thirdparty_mbedtls_sources)
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+env_math = env.Clone()
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env_math.add_source_files(env.core_sources, "*.cpp")
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env_math.add_source_files(env.core_sources, "*.cpp")
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