Browse Source

Rename remaining "*_enable" to "*_enabled"

Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
Micky 2 years ago
parent
commit
c1b5b68eee

+ 3 - 3
doc/classes/Area3D.xml

@@ -110,11 +110,11 @@
 		<member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount" default="0.0">
 		<member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount" default="0.0">
 			The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
 			The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
 		</member>
 		</member>
-		<member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false">
+		<member name="reverb_bus_enabled" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false">
 			If [code]true[/code], the area applies reverb to its associated audio.
 			If [code]true[/code], the area applies reverb to its associated audio.
 		</member>
 		</member>
-		<member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="&amp;&quot;Master&quot;">
-			The reverb bus name to use for this area's associated audio.
+		<member name="reverb_bus_name" type="StringName" setter="set_reverb_bus_name" getter="get_reverb_bus_name" default="&amp;&quot;Master&quot;">
+			The name of the reverb bus to use for this area's associated audio.
 		</member>
 		</member>
 		<member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0">
 		<member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0">
 			The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
 			The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.

+ 1 - 1
doc/classes/BaseMaterial3D.xml

@@ -305,7 +305,7 @@
 		<member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance" default="1.0">
 		<member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance" default="1.0">
 			Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade.
 			Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade.
 		</member>
 		</member>
-		<member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false">
+		<member name="proximity_fade_enabled" type="bool" setter="set_proximity_fade_enabled" getter="is_proximity_fade_enabled" default="false">
 			If [code]true[/code], the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object.
 			If [code]true[/code], the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object.
 		</member>
 		</member>
 		<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
 		<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">

+ 1 - 1
doc/classes/RDPipelineRasterizationState.xml

@@ -13,7 +13,7 @@
 		</member>
 		</member>
 		<member name="depth_bias_constant_factor" type="float" setter="set_depth_bias_constant_factor" getter="get_depth_bias_constant_factor" default="0.0">
 		<member name="depth_bias_constant_factor" type="float" setter="set_depth_bias_constant_factor" getter="get_depth_bias_constant_factor" default="0.0">
 		</member>
 		</member>
-		<member name="depth_bias_enable" type="bool" setter="set_depth_bias_enable" getter="get_depth_bias_enable" default="false">
+		<member name="depth_bias_enabled" type="bool" setter="set_depth_bias_enabled" getter="get_depth_bias_enabled" default="false">
 		</member>
 		</member>
 		<member name="depth_bias_slope_factor" type="float" setter="set_depth_bias_slope_factor" getter="get_depth_bias_slope_factor" default="0.0">
 		<member name="depth_bias_slope_factor" type="float" setter="set_depth_bias_slope_factor" getter="get_depth_bias_slope_factor" default="0.0">
 		</member>
 		</member>

+ 1 - 1
drivers/vulkan/rendering_device_vulkan.cpp

@@ -6561,7 +6561,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
 	ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
 	ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
 	rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
 	rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
 	rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
 	rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
-	rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
+	rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
 	rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
 	rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
 	rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
 	rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
 	rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
 	rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;

+ 16 - 0
editor/project_converter_3_to_4.cpp

@@ -299,6 +299,7 @@ static const char *gdscript_function_renames[][2] = {
 	{ "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D
 	{ "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D
 	{ "get_cursor_position", "get_caret_column" }, // LineEdit
 	{ "get_cursor_position", "get_caret_column" }, // LineEdit
 	{ "get_d", "get_distance" }, // LineShape2D
 	{ "get_d", "get_distance" }, // LineShape2D
+	{ "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState
 	{ "get_drag_data", "_get_drag_data" }, // Control
 	{ "get_drag_data", "_get_drag_data" }, // Control
 	{ "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor
 	{ "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor
 	{ "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin
 	{ "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin
@@ -354,6 +355,7 @@ static const char *gdscript_function_renames[][2] = {
 	{ "get_render_targetsize", "get_render_target_size" }, // XRInterface
 	{ "get_render_targetsize", "get_render_target_size" }, // XRInterface
 	{ "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader
 	{ "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader
 	{ "get_result", "get_data" }, //JSON
 	{ "get_result", "get_data" }, //JSON
+	{ "get_reverb_bus", "set_reverb_bus_name" }, // Area3D
 	{ "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API
 	{ "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API
 	{ "get_save_extension", "_get_save_extension" }, // EditorImportPlugin
 	{ "get_save_extension", "_get_save_extension" }, // EditorImportPlugin
 	{ "get_scancode", "get_keycode" }, // InputEventKey
 	{ "get_scancode", "get_keycode" }, // InputEventKey
@@ -488,6 +490,7 @@ static const char *gdscript_function_renames[][2] = {
 	{ "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D
 	{ "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D
 	{ "set_cursor_position", "set_caret_column" }, // LineEdit
 	{ "set_cursor_position", "set_caret_column" }, // LineEdit
 	{ "set_d", "set_distance" }, // WorldMarginShape2D
 	{ "set_d", "set_distance" }, // WorldMarginShape2D
+	{ "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState
 	{ "set_doubleclick", "set_double_click" }, // InputEventMouseButton
 	{ "set_doubleclick", "set_double_click" }, // InputEventMouseButton
 	{ "set_draw_red", "set_draw_warning" }, // EditorProperty
 	{ "set_draw_red", "set_draw_warning" }, // EditorProperty
 	{ "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton
 	{ "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton
@@ -517,9 +520,11 @@ static const char *gdscript_function_renames[][2] = {
 	{ "set_oneshot", "set_one_shot" }, // AnimatedTexture
 	{ "set_oneshot", "set_one_shot" }, // AnimatedTexture
 	{ "set_pause_mode", "set_process_mode" }, // Node
 	{ "set_pause_mode", "set_process_mode" }, // Node
 	{ "set_physical_scancode", "set_physical_keycode" }, // InputEventKey
 	{ "set_physical_scancode", "set_physical_keycode" }, // InputEventKey
+	{ "set_proximity_fade", "set_proximity_fade_enabled" }, // Material
 	{ "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API
 	{ "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API
 	{ "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture
 	{ "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture
 	{ "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D
 	{ "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D
+	{ "set_reverb_bus", "set_reverb_bus_name" }, // Area3D
 	{ "set_rotate", "set_rotates" }, // PathFollow2D
 	{ "set_rotate", "set_rotates" }, // PathFollow2D
 	{ "set_scancode", "set_keycode" }, // InputEventKey
 	{ "set_scancode", "set_keycode" }, // InputEventKey
 	{ "set_shift", "set_shift_pressed" }, // InputEventWithModifiers
 	{ "set_shift", "set_shift_pressed" }, // InputEventWithModifiers
@@ -728,6 +733,7 @@ static const char *csharp_function_renames[][2] = {
 	{ "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D
 	{ "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D
 	{ "GetCursorPosition", "GetCaretColumn" }, // LineEdit
 	{ "GetCursorPosition", "GetCaretColumn" }, // LineEdit
 	{ "GetD", "GetDistance" }, // LineShape2D
 	{ "GetD", "GetDistance" }, // LineShape2D
+	{ "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState
 	{ "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor
 	{ "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor
 	{ "GetEditorViewport", "GetViewport" }, // EditorPlugin
 	{ "GetEditorViewport", "GetViewport" }, // EditorPlugin
 	{ "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton
 	{ "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton
@@ -780,6 +786,7 @@ static const char *csharp_function_renames[][2] = {
 	{ "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface
 	{ "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface
 	{ "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader
 	{ "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader
 	{ "GetResult", "GetData" }, //JSON
 	{ "GetResult", "GetData" }, //JSON
+	{ "GetReverbBus", "GetReverbBusName" }, // Area3D
 	{ "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API
 	{ "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API
 	{ "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin
 	{ "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin
 	{ "GetScancode", "GetKeycode" }, // InputEventKey
 	{ "GetScancode", "GetKeycode" }, // InputEventKey
@@ -908,6 +915,7 @@ static const char *csharp_function_renames[][2] = {
 	{ "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D
 	{ "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D
 	{ "SetCursorPosition", "SetCaretColumn" }, // LineEdit
 	{ "SetCursorPosition", "SetCaretColumn" }, // LineEdit
 	{ "SetD", "SetDistance" }, // WorldMarginShape2D
 	{ "SetD", "SetDistance" }, // WorldMarginShape2D
+	{ "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState
 	{ "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
 	{ "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
 	{ "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
 	{ "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
 	{ "SetEndianSwap", "SetBigEndian" }, // File
 	{ "SetEndianSwap", "SetBigEndian" }, // File
@@ -933,9 +941,11 @@ static const char *csharp_function_renames[][2] = {
 	{ "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API
 	{ "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API
 	{ "SetOneshot", "SetOneShot" }, // AnimatedTexture
 	{ "SetOneshot", "SetOneShot" }, // AnimatedTexture
 	{ "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey
 	{ "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey
+	{ "SetProximityFade", "SetProximityFadeEnabled" }, // Material
 	{ "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API
 	{ "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API
 	{ "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture
 	{ "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture
 	{ "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D
 	{ "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D
+	{ "SetReverbBus", "SetReverbBusName" }, // Area3D
 	{ "SetRotate", "SetRotates" }, // PathFollow2D
 	{ "SetRotate", "SetRotates" }, // PathFollow2D
 	{ "SetScancode", "SetKeycode" }, // InputEventKey
 	{ "SetScancode", "SetKeycode" }, // InputEventKey
 	{ "SetShift", "SetShiftPressed" }, // InputEventWithModifiers
 	{ "SetShift", "SetShiftPressed" }, // InputEventWithModifiers
@@ -1051,6 +1061,7 @@ static const char *gdscript_properties_renames[][2] = {
 	{ "close_v_ofs", "close_v_offset" }, // Theme
 	{ "close_v_ofs", "close_v_offset" }, // Theme
 	{ "commentfocus", "comment_focus" }, // Theme
 	{ "commentfocus", "comment_focus" }, // Theme
 	{ "contacts_reported", "max_contacts_reported" }, // RigidBody
 	{ "contacts_reported", "max_contacts_reported" }, // RigidBody
+	{ "depth_bias_enable", "depth_bias_enabled" }, // RDPipelineRasterizationState
 	{ "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D
 	{ "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D
 	{ "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D
 	{ "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D
 	{ "drag_margin_left", "drag_left_margin" }, // Camera2D
 	{ "drag_margin_left", "drag_left_margin" }, // Camera2D
@@ -1091,6 +1102,7 @@ static const char *gdscript_properties_renames[][2] = {
 	{ "pause_mode", "process_mode" }, // Node
 	{ "pause_mode", "process_mode" }, // Node
 	{ "physical_scancode", "physical_keycode" }, // InputEventKey
 	{ "physical_scancode", "physical_keycode" }, // InputEventKey
 	{ "popup_exclusive", "exclusive" }, // Window
 	{ "popup_exclusive", "exclusive" }, // Window
+	{ "proximity_fade_enable", "proximity_fade_enabled" }, // Material
 	{ "rect_position", "position" }, // Control
 	{ "rect_position", "position" }, // Control
 	{ "rect_global_position", "global_position" }, // Control
 	{ "rect_global_position", "global_position" }, // Control
 	{ "rect_size", "size" }, // Control
 	{ "rect_size", "size" }, // Control
@@ -1101,6 +1113,7 @@ static const char *gdscript_properties_renames[][2] = {
 	{ "rect_clip_content", "clip_contents" }, // Control
 	{ "rect_clip_content", "clip_contents" }, // Control
 	{ "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI
 	{ "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI
 	{ "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D
 	{ "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D
+	{ "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D
 	{ "selectedframe", "selected_frame" }, // Theme
 	{ "selectedframe", "selected_frame" }, // Theme
 	{ "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
 	{ "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
 	{ "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
 	{ "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
@@ -1154,6 +1167,7 @@ static const char *csharp_properties_renames[][2] = {
 	{ "CloseHOfs", "CloseHOffset" }, // Theme
 	{ "CloseHOfs", "CloseHOffset" }, // Theme
 	{ "CloseVOfs", "CloseVOffset" }, // Theme
 	{ "CloseVOfs", "CloseVOffset" }, // Theme
 	{ "Commentfocus", "CommentFocus" }, // Theme
 	{ "Commentfocus", "CommentFocus" }, // Theme
+	{ "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState
 	{ "DragMarginBottom", "DragBottomMargin" }, // Camera2D
 	{ "DragMarginBottom", "DragBottomMargin" }, // Camera2D
 	{ "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D
 	{ "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D
 	{ "DragMarginLeft", "DragLeftMargin" }, // Camera2D
 	{ "DragMarginLeft", "DragLeftMargin" }, // Camera2D
@@ -1187,8 +1201,10 @@ static const char *csharp_properties_renames[][2] = {
 	{ "PauseMode", "ProcessMode" }, // Node
 	{ "PauseMode", "ProcessMode" }, // Node
 	{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
 	{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
 	{ "PopupExclusive", "Exclusive" }, // Window
 	{ "PopupExclusive", "Exclusive" }, // Window
+	{ "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material
 	{ "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
 	{ "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
 	{ "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
 	{ "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
+	{ "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D
 	{ "Selectedframe", "SelectedFrame" }, // Theme
 	{ "Selectedframe", "SelectedFrame" }, // Theme
 	{ "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
 	{ "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
 	{ "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D
 	{ "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D

+ 6 - 6
scene/3d/area_3d.cpp

@@ -578,11 +578,11 @@ bool Area3D::is_using_reverb_bus() const {
 	return use_reverb_bus;
 	return use_reverb_bus;
 }
 }
 
 
-void Area3D::set_reverb_bus(const StringName &p_audio_bus) {
+void Area3D::set_reverb_bus_name(const StringName &p_audio_bus) {
 	reverb_bus = p_audio_bus;
 	reverb_bus = p_audio_bus;
 }
 }
 
 
-StringName Area3D::get_reverb_bus() const {
+StringName Area3D::get_reverb_bus_name() const {
 	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 		if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
 		if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
 			return reverb_bus;
 			return reverb_bus;
@@ -711,8 +711,8 @@ void Area3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
 	ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
 	ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
 	ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
 
 
-	ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus);
-	ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus);
+	ClassDB::bind_method(D_METHOD("set_reverb_bus_name", "name"), &Area3D::set_reverb_bus_name);
+	ClassDB::bind_method(D_METHOD("get_reverb_bus_name"), &Area3D::get_reverb_bus_name);
 
 
 	ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount);
 	ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount);
 	ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount);
 	ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount);
@@ -760,8 +760,8 @@ void Area3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
 
 
 	ADD_GROUP("Reverb Bus", "reverb_bus_");
 	ADD_GROUP("Reverb Bus", "reverb_bus_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
-	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enabled"), "set_use_reverb_bus", "is_using_reverb_bus");
+	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus_name", "get_reverb_bus_name");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
 
 

+ 2 - 2
scene/3d/area_3d.h

@@ -216,8 +216,8 @@ public:
 	void set_use_reverb_bus(bool p_enable);
 	void set_use_reverb_bus(bool p_enable);
 	bool is_using_reverb_bus() const;
 	bool is_using_reverb_bus() const;
 
 
-	void set_reverb_bus(const StringName &p_audio_bus);
-	StringName get_reverb_bus() const;
+	void set_reverb_bus_name(const StringName &p_audio_bus);
+	StringName get_reverb_bus_name() const;
 
 
 	void set_reverb_amount(float p_amount);
 	void set_reverb_amount(float p_amount);
 	float get_reverb_amount() const;
 	float get_reverb_amount() const;

+ 1 - 1
scene/3d/audio_stream_player_3d.cpp

@@ -485,7 +485,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
 			}
 			}
 
 
 			if (area->is_using_reverb_bus()) {
 			if (area->is_using_reverb_bus()) {
-				StringName reverb_bus_name = area->get_reverb_bus();
+				StringName reverb_bus_name = area->get_reverb_bus_name();
 				Vector<AudioFrame> reverb_vol;
 				Vector<AudioFrame> reverb_vol;
 				_calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol);
 				_calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol);
 				bus_volumes[reverb_bus_name] = reverb_vol;
 				bus_volumes[reverb_bus_name] = reverb_vol;

+ 3 - 3
scene/resources/material.cpp

@@ -2348,7 +2348,7 @@ void BaseMaterial3D::set_on_top_of_alpha() {
 	set_flag(FLAG_DISABLE_DEPTH_TEST, true);
 	set_flag(FLAG_DISABLE_DEPTH_TEST, true);
 }
 }
 
 
-void BaseMaterial3D::set_proximity_fade(bool p_enable) {
+void BaseMaterial3D::set_proximity_fade_enabled(bool p_enable) {
 	proximity_fade_enabled = p_enable;
 	proximity_fade_enabled = p_enable;
 	_queue_shader_change();
 	_queue_shader_change();
 	notify_property_list_changed();
 	notify_property_list_changed();
@@ -2624,7 +2624,7 @@ void BaseMaterial3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &BaseMaterial3D::set_refraction_texture_channel);
 	ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &BaseMaterial3D::set_refraction_texture_channel);
 	ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &BaseMaterial3D::get_refraction_texture_channel);
 	ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &BaseMaterial3D::get_refraction_texture_channel);
 
 
-	ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &BaseMaterial3D::set_proximity_fade);
+	ClassDB::bind_method(D_METHOD("set_proximity_fade_enabled", "enabled"), &BaseMaterial3D::set_proximity_fade_enabled);
 	ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &BaseMaterial3D::is_proximity_fade_enabled);
 	ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &BaseMaterial3D::is_proximity_fade_enabled);
 
 
 	ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance);
 	ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance);
@@ -2808,7 +2808,7 @@ void BaseMaterial3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px"), "set_point_size", "get_point_size");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px"), "set_point_size", "get_point_size");
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
 	ADD_GROUP("Proximity Fade", "proximity_fade_");
 	ADD_GROUP("Proximity Fade", "proximity_fade_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enabled"), "set_proximity_fade_enabled", "is_proximity_fade_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance");
 	ADD_GROUP("MSDF", "msdf_");
 	ADD_GROUP("MSDF", "msdf_");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range");

+ 1 - 1
scene/resources/material.h

@@ -719,7 +719,7 @@ public:
 
 
 	void set_on_top_of_alpha();
 	void set_on_top_of_alpha();
 
 
-	void set_proximity_fade(bool p_enable);
+	void set_proximity_fade_enabled(bool p_enable);
 	bool is_proximity_fade_enabled() const;
 	bool is_proximity_fade_enabled() const;
 
 
 	void set_proximity_fade_distance(float p_distance);
 	void set_proximity_fade_distance(float p_distance);

+ 2 - 2
servers/rendering/rendering_device.h

@@ -958,7 +958,7 @@ public:
 		bool wireframe;
 		bool wireframe;
 		PolygonCullMode cull_mode;
 		PolygonCullMode cull_mode;
 		PolygonFrontFace front_face;
 		PolygonFrontFace front_face;
-		bool depth_bias_enable;
+		bool depth_bias_enabled;
 		float depth_bias_constant_factor;
 		float depth_bias_constant_factor;
 		float depth_bias_clamp;
 		float depth_bias_clamp;
 		float depth_bias_slope_factor;
 		float depth_bias_slope_factor;
@@ -970,7 +970,7 @@ public:
 			wireframe = false;
 			wireframe = false;
 			cull_mode = POLYGON_CULL_DISABLED;
 			cull_mode = POLYGON_CULL_DISABLED;
 			front_face = POLYGON_FRONT_FACE_CLOCKWISE;
 			front_face = POLYGON_FRONT_FACE_CLOCKWISE;
-			depth_bias_enable = false;
+			depth_bias_enabled = false;
 			depth_bias_constant_factor = 0;
 			depth_bias_constant_factor = 0;
 			depth_bias_clamp = 0;
 			depth_bias_clamp = 0;
 			depth_bias_slope_factor = 0;
 			depth_bias_slope_factor = 0;

+ 2 - 2
servers/rendering/rendering_device_binds.h

@@ -517,7 +517,7 @@ public:
 	RD_SETGET(bool, wireframe)
 	RD_SETGET(bool, wireframe)
 	RD_SETGET(RD::PolygonCullMode, cull_mode)
 	RD_SETGET(RD::PolygonCullMode, cull_mode)
 	RD_SETGET(RD::PolygonFrontFace, front_face)
 	RD_SETGET(RD::PolygonFrontFace, front_face)
-	RD_SETGET(bool, depth_bias_enable)
+	RD_SETGET(bool, depth_bias_enabled)
 	RD_SETGET(float, depth_bias_constant_factor)
 	RD_SETGET(float, depth_bias_constant_factor)
 	RD_SETGET(float, depth_bias_clamp)
 	RD_SETGET(float, depth_bias_clamp)
 	RD_SETGET(float, depth_bias_slope_factor)
 	RD_SETGET(float, depth_bias_slope_factor)
@@ -531,7 +531,7 @@ protected:
 		RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe);
 		RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe);
 		RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode);
 		RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode);
 		RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face);
 		RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face);
-		RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enable);
+		RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enabled);
 		RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor);
 		RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor);
 		RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp);
 		RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp);
 		RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor);
 		RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor);