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Merge pull request #40818 from Calinou/doc-animation-fix-code-sample

Fix incorrect key name in the Animation documentation code sample
Rémi Verschelde 5 年之前
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c1bb45fcd5
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      doc/classes/Animation.xml

+ 2 - 2
doc/classes/Animation.xml

@@ -7,10 +7,10 @@
 		An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
 		An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
 		[codeblock]
 		[codeblock]
 		# This creates an animation that makes the node "Enemy" move to the right by
 		# This creates an animation that makes the node "Enemy" move to the right by
-		# 100 pixels in 1 second.
+		# 100 pixels in 0.5 seconds.
 		var animation = Animation.new()
 		var animation = Animation.new()
 		var track_index = animation.add_track(Animation.TYPE_VALUE)
 		var track_index = animation.add_track(Animation.TYPE_VALUE)
-		animation.track_set_path(track_index, "Enemy:position.x")
+		animation.track_set_path(track_index, "Enemy:position:x")
 		animation.track_insert_key(track_index, 0.0, 0)
 		animation.track_insert_key(track_index, 0.0, 0)
 		animation.track_insert_key(track_index, 0.5, 100)
 		animation.track_insert_key(track_index, 0.5, 100)
 		[/codeblock]
 		[/codeblock]