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[MP] Improve ReplicationEditor UX

Use an option button for the replication mode making sync and watch (now
"Always" and "On Change") mutually exclusive.
Fabio Alessandrelli 2 years ago
parent
commit
c1c6911b5c

+ 51 - 56
modules/multiplayer/editor/replication_editor.cpp

@@ -176,11 +176,6 @@ ReplicationEditor::ReplicationEditor() {
 	delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true));
 	add_child(delete_dialog);
 
-	error_dialog = memnew(AcceptDialog);
-	error_dialog->set_ok_button_text(TTR("Close"));
-	error_dialog->set_title(TTR("Error!"));
-	add_child(error_dialog);
-
 	VBoxContainer *vb = memnew(VBoxContainer);
 	vb->set_v_size_flags(SIZE_EXPAND_FILL);
 	add_child(vb);
@@ -272,20 +267,17 @@ ReplicationEditor::ReplicationEditor() {
 
 	tree = memnew(Tree);
 	tree->set_hide_root(true);
-	tree->set_columns(5);
+	tree->set_columns(4);
 	tree->set_column_titles_visible(true);
 	tree->set_column_title(0, TTR("Properties"));
 	tree->set_column_expand(0, true);
 	tree->set_column_title(1, TTR("Spawn"));
 	tree->set_column_expand(1, false);
 	tree->set_column_custom_minimum_width(1, 100);
-	tree->set_column_title(2, TTR("Sync"));
+	tree->set_column_title(2, TTR("Replicate"));
 	tree->set_column_custom_minimum_width(2, 100);
-	tree->set_column_title(3, TTR("Watch"));
-	tree->set_column_custom_minimum_width(3, 100);
 	tree->set_column_expand(2, false);
 	tree->set_column_expand(3, false);
-	tree->set_column_expand(4, false);
 	tree->create_item();
 	tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
 	tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
@@ -304,7 +296,7 @@ ReplicationEditor::ReplicationEditor() {
 
 void ReplicationEditor::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
-	ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
+	ClassDB::bind_method(D_METHOD("_update_value", "property", "column", "value"), &ReplicationEditor::_update_value);
 }
 
 bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
@@ -375,20 +367,17 @@ void ReplicationEditor::_notification(int p_what) {
 
 void ReplicationEditor::_add_pressed() {
 	if (!current) {
-		error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first."));
-		error_dialog->popup_centered();
+		EditorNode::get_singleton()->show_warning(TTR("Please select a MultiplayerSynchronizer first."));
 		return;
 	}
 	if (current->get_root_path().is_empty()) {
-		error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path."));
-		error_dialog->popup_centered();
+		EditorNode::get_singleton()->show_warning(TTR("The MultiplayerSynchronizer needs a root path."));
 		return;
 	}
 	String np_text = np_line_edit->get_text();
 
 	if (np_text.is_empty()) {
-		error_dialog->set_text(TTR("Property/path must not be empty."));
-		error_dialog->popup_centered();
+		EditorNode::get_singleton()->show_warning(TTR("Property/path must not be empty."));
 		return;
 	}
 
@@ -399,6 +388,10 @@ void ReplicationEditor::_add_pressed() {
 		np_text = "." + np_text;
 	}
 	NodePath path = NodePath(np_text);
+	if (path.is_empty()) {
+		EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid property path: '%s'"), np_text));
+		return;
+	}
 
 	_add_sync_property(path);
 }
@@ -413,36 +406,36 @@ void ReplicationEditor::_tree_item_edited() {
 		return;
 	}
 	int column = tree->get_edited_column();
-	ERR_FAIL_COND(column < 1 || column > 3);
+	ERR_FAIL_COND(column < 1 || column > 2);
 	const NodePath prop = ti->get_metadata(0);
 	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
-	bool value = ti->is_checked(column);
 
-	// We have a hard limit of 64 watchable properties per synchronizer.
-	if (column == 3 && value && config->get_watch_properties().size() > 64) {
-		error_dialog->set_text(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
-		error_dialog->popup_centered();
-		ti->set_checked(column, false);
-		return;
-	}
-	String method;
 	if (column == 1) {
 		undo_redo->create_action(TTR("Set spawn property"));
-		method = "property_set_spawn";
+		bool value = ti->is_checked(column);
+		undo_redo->add_do_method(config.ptr(), "property_set_spawn", prop, value);
+		undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, !value);
+		undo_redo->add_do_method(this, "_update_value", prop, column, value ? 1 : 0);
+		undo_redo->add_undo_method(this, "_update_value", prop, column, value ? 1 : 0);
+		undo_redo->commit_action();
 	} else if (column == 2) {
 		undo_redo->create_action(TTR("Set sync property"));
-		method = "property_set_sync";
-	} else if (column == 3) {
-		undo_redo->create_action(TTR("Set watch property"));
-		method = "property_set_watch";
+		int value = ti->get_range(column);
+		int old_value = config->property_get_replication_mode(prop);
+		// We have a hard limit of 64 watchable properties per synchronizer.
+		if (value == SceneReplicationConfig::REPLICATION_MODE_ON_CHANGE && config->get_watch_properties().size() >= 64) {
+			EditorNode::get_singleton()->show_warning(TTR("Each MultiplayerSynchronizer can have no more than 64 watched properties."));
+			ti->set_range(column, old_value);
+			return;
+		}
+		undo_redo->add_do_method(config.ptr(), "property_set_replication_mode", prop, value);
+		undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, old_value);
+		undo_redo->add_do_method(this, "_update_value", prop, column, value);
+		undo_redo->add_undo_method(this, "_update_value", prop, column, old_value);
+		undo_redo->commit_action();
 	} else {
 		ERR_FAIL();
 	}
-	undo_redo->add_do_method(config.ptr(), method, prop, value);
-	undo_redo->add_undo_method(config.ptr(), method, prop, !value);
-	undo_redo->add_do_method(this, "_update_checked", prop, column, value);
-	undo_redo->add_undo_method(this, "_update_checked", prop, column, !value);
-	undo_redo->commit_action();
 }
 
 void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
@@ -467,15 +460,13 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
 		const NodePath prop = deleting;
 		int idx = config->property_get_index(prop);
 		bool spawn = config->property_get_spawn(prop);
-		bool sync = config->property_get_sync(prop);
-		bool watch = config->property_get_watch(prop);
+		SceneReplicationConfig::ReplicationMode mode = config->property_get_replication_mode(prop);
 		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
 		undo_redo->create_action(TTR("Remove Property"));
 		undo_redo->add_do_method(config.ptr(), "remove_property", prop);
 		undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
 		undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
-		undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync);
-		undo_redo->add_undo_method(config.ptr(), "property_set_watch", prop, watch);
+		undo_redo->add_undo_method(config.ptr(), "property_set_replication_mode", prop, mode);
 		undo_redo->add_do_method(this, "_update_config");
 		undo_redo->add_undo_method(this, "_update_config");
 		undo_redo->commit_action();
@@ -483,14 +474,18 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
 	deleting = NodePath();
 }
 
-void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) {
+void ReplicationEditor::_update_value(const NodePath &p_prop, int p_column, int p_value) {
 	if (!tree->get_root()) {
 		return;
 	}
 	TreeItem *ti = tree->get_root()->get_first_child();
 	while (ti) {
 		if (ti->get_metadata(0).operator NodePath() == p_prop) {
-			ti->set_checked(p_column, p_checked);
+			if (p_column == 1) {
+				ti->set_checked(p_column, p_value != 0);
+			} else if (p_column == 2) {
+				ti->set_range(p_column, p_value);
+			}
 			return;
 		}
 		ti = ti->get_next();
@@ -511,7 +506,7 @@ void ReplicationEditor::_update_config() {
 	}
 	for (int i = 0; i < props.size(); i++) {
 		const NodePath path = props[i];
-		_add_property(path, config->property_get_spawn(path), config->property_get_sync(path), config->property_get_watch(path));
+		_add_property(path, config->property_get_spawn(path), config->property_get_replication_mode(path));
 	}
 }
 
@@ -553,14 +548,13 @@ static bool can_sync(const Variant &p_var) {
 	}
 }
 
-void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync, bool p_watch) {
+void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode) {
 	String prop = String(p_property);
 	TreeItem *item = tree->create_item();
 	item->set_selectable(0, false);
 	item->set_selectable(1, false);
 	item->set_selectable(2, false);
 	item->set_selectable(3, false);
-	item->set_selectable(4, false);
 	item->set_text(0, prop);
 	item->set_metadata(0, prop);
 	Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
@@ -577,22 +571,23 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
 		bool valid = false;
 		Variant value = node->get(subpath, &valid);
 		if (valid && !can_sync(value)) {
-			item->set_icon(3, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
-			item->set_tooltip_text(3, TTR("Property of this type not supported."));
+			item->set_icon(0, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
+			item->set_tooltip_text(0, TTR("Property of this type not supported."));
+		} else {
+			item->set_icon(0, icon);
 		}
+	} else {
+		item->set_icon(0, icon);
 	}
-	item->set_icon(0, icon);
-	item->add_button(4, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+	item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
 	item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
 	item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
 	item->set_checked(1, p_spawn);
 	item->set_editable(1, true);
 	item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
-	item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK);
-	item->set_checked(2, p_sync);
+	item->set_cell_mode(2, TreeItem::CELL_MODE_RANGE);
+	item->set_range_config(2, 0, 2, 1);
+	item->set_text(2, "Never,Always,On Change");
+	item->set_range(2, (int)p_mode);
 	item->set_editable(2, true);
-	item->set_text_alignment(3, HORIZONTAL_ALIGNMENT_CENTER);
-	item->set_cell_mode(3, TreeItem::CELL_MODE_CHECK);
-	item->set_checked(3, p_watch);
-	item->set_editable(3, true);
 }

+ 2 - 3
modules/multiplayer/editor/replication_editor.h

@@ -51,7 +51,6 @@ class ReplicationEditor : public VBoxContainer {
 private:
 	MultiplayerSynchronizer *current = nullptr;
 
-	AcceptDialog *error_dialog = nullptr;
 	ConfirmationDialog *delete_dialog = nullptr;
 	Button *add_pick_button = nullptr;
 	Button *add_from_path_button = nullptr;
@@ -75,10 +74,10 @@ private:
 	void _np_text_submitted(const String &p_newtext);
 	void _tree_item_edited();
 	void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
-	void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
+	void _update_value(const NodePath &p_prop, int p_column, int p_checked);
 	void _update_config();
 	void _dialog_closed(bool p_confirmed);
-	void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true, bool p_watch = false);
+	void _add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode);
 
 	void _pick_node_filter_text_changed(const String &p_newtext);
 	void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);