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@@ -446,9 +446,11 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
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button = 16;
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button = 16;
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break;
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break;
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case KeyEvent.KEYCODE_BUTTON_SELECT:
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case KeyEvent.KEYCODE_BUTTON_SELECT:
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+ case KeyEvent.KEYCODE_BACK:
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button = 4;
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button = 4;
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break;
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break;
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case KeyEvent.KEYCODE_BUTTON_START:
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case KeyEvent.KEYCODE_BUTTON_START:
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+ case KeyEvent.KEYCODE_MENU:
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button = 6;
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button = 6;
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break;
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break;
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case KeyEvent.KEYCODE_BUTTON_THUMBL:
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case KeyEvent.KEYCODE_BUTTON_THUMBL:
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