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Avoid crash when importing .glsl in headless

Pedro J. Estébanez před 1 rokem
rodič
revize
c1d5a2c8c6
1 změnil soubory, kde provedl 1 přidání a 0 odebrání
  1. 1 0
      editor/import/resource_importer_shader_file.cpp

+ 1 - 0
editor/import/resource_importer_shader_file.cpp

@@ -92,6 +92,7 @@ static String _include_function(const String &p_path, void *userpointer) {
 Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
 Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
 	/* STEP 1, Read shader code */
 	/* STEP 1, Read shader code */
 	ERR_FAIL_COND_V_EDMSG((OS::get_singleton()->get_current_rendering_method() == "gl_compatibility"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when using the gl_compatibility rendering_method. Please switch to the forward_plus or mobile rendering methods to use custom shaders.");
 	ERR_FAIL_COND_V_EDMSG((OS::get_singleton()->get_current_rendering_method() == "gl_compatibility"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when using the gl_compatibility rendering_method. Please switch to the forward_plus or mobile rendering methods to use custom shaders.");
+	ERR_FAIL_COND_V_EDMSG((DisplayServer::get_singleton()->get_name() == "headless"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when running in headless mode.");
 
 
 	Error err;
 	Error err;
 	Ref<FileAccess> file = FileAccess::open(p_source_file, FileAccess::READ, &err);
 	Ref<FileAccess> file = FileAccess::open(p_source_file, FileAccess::READ, &err);