Selaa lähdekoodia

No more metadata and dependency indices kept in resources saved.

-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
Juan Linietsky 6 vuotta sitten
vanhempi
commit
c1dcdf6109

+ 20 - 0
core/resource.cpp

@@ -363,6 +363,26 @@ bool Resource::is_translation_remapped() const {
 	return remapped_list.in_list();
 }
 
+#ifdef TOOLS_ENABLED
+//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
+void Resource::set_id_for_path(const String &p_path, int p_id) {
+	if (p_id == -1) {
+		id_for_path.erase(p_path);
+	} else {
+		id_for_path[p_path] = p_id;
+	}
+}
+
+int Resource::get_id_for_path(const String &p_path) const {
+
+	if (id_for_path.has(p_path)) {
+		return id_for_path[p_path];
+	} else {
+		return -1;
+	}
+}
+#endif
+
 void Resource::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);

+ 9 - 1
core/resource.h

@@ -88,7 +88,9 @@ protected:
 
 	void _set_path(const String &p_path);
 	void _take_over_path(const String &p_path);
-
+#ifdef TOOLS_ENABLED
+	Map<String, int> id_for_path;
+#endif
 public:
 	static Node *(*_get_local_scene_func)(); //used by editor
 
@@ -137,6 +139,12 @@ public:
 
 	virtual RID get_rid() const; // some resources may offer conversion to RID
 
+#ifdef TOOLS_ENABLED
+	//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
+	void set_id_for_path(const String &p_path, int p_id);
+	int get_id_for_path(const String &p_path) const;
+#endif
+
 	Resource();
 	~Resource();
 };

+ 20 - 3
editor/editor_folding.cpp

@@ -92,7 +92,7 @@ void EditorFolding::load_resource_folding(RES p_resource, const String &p_path)
 	_set_unfolds(p_resource.ptr(), unfolds);
 }
 
-void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources) {
+void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array& nodes_folded,Set<RES> &resources) {
 	if (p_root != p_node) {
 		if (!p_node->get_owner()) {
 			return; //not owned, bye
@@ -102,6 +102,9 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
 		}
 	}
 
+	if (p_node->is_displayed_folded()) {
+		nodes_folded.push_back(p_root->get_path_to(p_node));
+	}
 	PoolVector<String> unfolds = _get_unfolds(p_node);
 
 	if (unfolds.size()) {
@@ -127,7 +130,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
 	}
 
 	for (int i = 0; i < p_node->get_child_count(); i++) {
-		_fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, resources);
+		_fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded,resources);
 	}
 }
 void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
@@ -137,10 +140,12 @@ void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path
 
 	Array unfolds, res_unfolds;
 	Set<RES> resources;
-	_fill_folds(p_scene, p_scene, unfolds, res_unfolds, resources);
+	Array nodes_folded;
+	_fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources);
 
 	config->set_value("folding", "node_unfolds", unfolds);
 	config->set_value("folding", "resource_unfolds", res_unfolds);
+	config->set_value("folding", "nodes_folded", nodes_folded);
 
 	String path = EditorSettings::get_singleton()->get_project_settings_dir();
 	String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
@@ -168,6 +173,10 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
 	if (config->has_section_key("folding", "resource_unfolds")) {
 		res_unfolds = config->get_value("folding", "resource_unfolds");
 	}
+	Array nodes_folded;
+	if (config->has_section_key("folding", "nodes_folded")) {
+		nodes_folded = config->get_value("folding", "nodes_folded");
+	}
 
 	ERR_FAIL_COND(unfolds.size() & 1);
 	ERR_FAIL_COND(res_unfolds.size() & 1);
@@ -195,6 +204,14 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
 		PoolVector<String> unfolds2 = res_unfolds[i + 1];
 		_set_unfolds(res.ptr(), unfolds2);
 	}
+
+	for(int i=0;i<nodes_folded.size();i++) {
+		NodePath fold_path = nodes_folded[i];
+		if (p_scene->has_node(fold_path)) {
+			Node *node = p_scene->get_node(fold_path);
+			node->set_display_folded(true);
+		}
+	}
 }
 
 bool EditorFolding::has_folding_data(const String &p_path) {

+ 1 - 1
editor/editor_folding.h

@@ -38,7 +38,7 @@ class EditorFolding {
 	PoolVector<String> _get_unfolds(const Object *p_object);
 	void _set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds);
 
-	void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources);
+	void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources);
 
 	void _do_object_unfolds(Object *p_object, Set<RES> &resources);
 	void _do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources);

+ 7 - 1
scene/main/node.cpp

@@ -2759,6 +2759,7 @@ void Node::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
 	ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
 	ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent);
+
 	ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
 	ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
 
@@ -2871,7 +2872,12 @@ void Node::_bind_methods() {
 	//ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ;
 	ADD_GROUP("Pause", "pause_");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_display_folded", "is_displayed_folded");
+
+#ifdef ENABLE_DEPRECATED
+	//no longer exists, but remains for compatibility (keep previous scenes folded
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", 0), "set_display_folded", "is_displayed_folded");
+#endif
+
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");

+ 58 - 6
scene/resources/resource_format_text.cpp

@@ -445,6 +445,11 @@ Error ResourceInteractiveLoaderText::poll() {
 		} else {
 
 			resource_cache.push_back(res);
+#ifdef TOOLS_ENABLED
+			//remember ID for saving
+			res->set_id_for_path(local_path,index);
+#endif
+
 		}
 
 		ExtResource er;
@@ -1355,7 +1360,7 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) {
 
 	if (external_resources.has(res)) {
 
-		return "ExtResource( " + itos(external_resources[res] + 1) + " )";
+		return "ExtResource( " + itos(external_resources[res]) + " )";
 	} else {
 
 		if (internal_resources.has(res)) {
@@ -1539,18 +1544,65 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
 		f->store_line("]\n"); //one empty line
 	}
 
-	Vector<RES> sorted_er;
-	sorted_er.resize(external_resources.size());
+	{
+
+
+
+	}
+
+#ifdef TOOLS_ENABLED
+	//keep order from cached ids
+	Set<int> cached_ids_found;
+	for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+		int cached_id = E->key()->get_id_for_path(local_path);
+		if (cached_id < 0 || cached_ids_found.has(cached_id)) {
+			E->get() = -1; //reset
+		} else {
+			E->get() = cached_id;
+			cached_ids_found.insert(cached_id);
+		}
+	}
+	//create IDs for non cached resources
+	for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+		if (cached_ids_found.has(E->get())) { //already cached, go on
+			continue;
+		}
+
+		int attempt = 1; //start from one, more readable format
+		while(cached_ids_found.has(attempt)) {
+			attempt++;
+		}
+
+		cached_ids_found.insert(attempt);
+		E->get() = attempt;
+		//update also in resource
+		Ref<Resource> res = E->key();
+		res->set_id_for_path(local_path,attempt);
+	}
+#else
+	//make sure to start from one, as it makes format more readable
+	for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+		E->get() = E->get() + 1;
+	}
+#endif
+
+	Vector<ResourceSort> sorted_er;
 
 	for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
 
-		sorted_er.write[E->get()] = E->key();
+		ResourceSort rs;
+		rs.resource = E->key();
+		rs.index = E->get();
+		sorted_er.push_back(rs);
 	}
 
+	sorted_er.sort();
+
+
 	for (int i = 0; i < sorted_er.size(); i++) {
-		String p = sorted_er[i]->get_path();
+		String p = sorted_er[i].resource->get_path();
 
-		f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i]->get_save_class() + "\" id=" + itos(i + 1) + "]\n"); //bundled
+		f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i].resource->get_save_class() + "\" id=" + itos(sorted_er[i].index) + "]\n"); //bundled
 	}
 
 	if (external_resources.size())

+ 9 - 0
scene/resources/resource_format_text.h

@@ -169,6 +169,15 @@ class ResourceFormatSaverTextInstance {
 	Map<RES, int> external_resources;
 	Map<RES, int> internal_resources;
 
+	struct ResourceSort {
+		RES resource;
+		int index;
+		bool operator<(const ResourceSort& p_right) const {
+			return index < p_right.index;
+		}
+
+	};
+
 	void _find_resources(const Variant &p_variant, bool p_main = false);
 
 	static String _write_resources(void *ud, const RES &p_resource);