Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236
@@ -388,9 +388,9 @@ void TextureRegionEditor::_region_input(const InputEvent& p_input)
drag_index = -1;
}
- } else if (mb.button_index == BUTTON_WHEEL_UP) {
+ } else if (mb.button_index == BUTTON_WHEEL_UP && mb.pressed) {
_zoom_in();
- } else if (mb.button_index == BUTTON_WHEEL_DOWN) {
+ } else if (mb.button_index == BUTTON_WHEEL_DOWN && mb.pressed) {
_zoom_out();
} else if (p_input.type==InputEvent::MOUSE_MOTION) {