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Revert "Load assets before enabling editor plugins"

This reverts commit 1963c63b918cdab81f10d3ab48bbb225c95b9246.

Fixes #52968, fixes #52995.
Rémi Verschelde 3 years ago
parent
commit
c24c7cac57
1 changed files with 13 additions and 12 deletions
  1. 13 12
      editor/editor_node.cpp

+ 13 - 12
editor/editor_node.cpp

@@ -621,6 +621,19 @@ void EditorNode::_notification(int p_what) {
 		} break;
 
 		case NOTIFICATION_READY: {
+			{
+				_initializing_addons = true;
+				Vector<String> addons;
+				if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
+					addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
+				}
+
+				for (int i = 0; i < addons.size(); i++) {
+					set_addon_plugin_enabled(addons[i], true);
+				}
+				_initializing_addons = false;
+			}
+
 			RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true);
 			RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
 
@@ -994,18 +1007,6 @@ void EditorNode::_sources_changed(bool p_exist) {
 			load_scene(defer_load_scene);
 			defer_load_scene = "";
 		}
-
-		// Only enable addons once resources have been imported
-		_initializing_addons = true;
-		Vector<String> addons;
-		if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
-			addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled");
-		}
-
-		for (int i = 0; i < addons.size(); i++) {
-			set_addon_plugin_enabled(addons[i], true);
-		}
-		_initializing_addons = false;
 	}
 }