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Merge pull request #59305 from nevarek/fragment-shader-inv-projection

Rémi Verschelde vor 3 Jahren
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c251ea01db
1 geänderte Dateien mit 2 neuen und 0 gelöschten Zeilen
  1. 2 0
      servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl

+ 2 - 0
servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl

@@ -456,8 +456,10 @@ layout(location = 9) in flat uint instance_index_interp;
 #define model_matrix instances.data[instance_index].transform
 #define model_matrix instances.data[instance_index].transform
 #ifdef USE_MULTIVIEW
 #ifdef USE_MULTIVIEW
 #define projection_matrix scene_data.projection_matrix_view[ViewIndex]
 #define projection_matrix scene_data.projection_matrix_view[ViewIndex]
+#define inv_projection_matrix scene_data.inv_projection_matrix_view[ViewIndex]
 #else
 #else
 #define projection_matrix scene_data.projection_matrix
 #define projection_matrix scene_data.projection_matrix
+#define inv_projection_matrix scene_data.inv_projection_matrix
 #endif
 #endif
 
 
 #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)
 #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)