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Implement X-draw-order switch in TileMapLayer

Gilles Roudière 1 year ago
parent
commit
c283db2130
4 changed files with 54 additions and 14 deletions
  1. 2 2
      doc/classes/TileMap.xml
  2. 5 2
      doc/classes/TileMapLayer.xml
  3. 40 8
      scene/2d/tile_map_layer.cpp
  4. 7 2
      scene/2d/tile_map_layer.h

+ 2 - 2
doc/classes/TileMap.xml

@@ -486,8 +486,8 @@
 			Show or hide the TileMap's navigation meshes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
 		</member>
 		<member name="rendering_quadrant_size" type="int" setter="set_rendering_quadrant_size" getter="get_rendering_quadrant_size" default="16">
-			The TileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quandrant size groups together [code]16 * 16 = 256[/code] tiles.
-			The quadrant size does not apply on Y-sorted layers, as tiles are be grouped by Y position instead in that case.
+			The TileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quadrant size groups together [code]16 * 16 = 256[/code] tiles.
+			The quadrant size does not apply on Y-sorted layers, as tiles are grouped by Y position instead in that case.
 			[b]Note:[/b] As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the TileMap's local coordinate system.
 		</member>
 		<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">

+ 5 - 2
doc/classes/TileMapLayer.xml

@@ -264,8 +264,8 @@
 			Show or hide the [TileMapLayer]'s navigation meshes. If set to [constant DEBUG_VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
 		</member>
 		<member name="rendering_quadrant_size" type="int" setter="set_rendering_quadrant_size" getter="get_rendering_quadrant_size" default="16">
-			The [TileMapLayer]'s quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quandrant size groups together [code]16 * 16 = 256[/code] tiles.
-			The quadrant size does not apply on a Y-sorted [TileMapLayer], as tiles are be grouped by Y position instead in that case.
+			The [TileMapLayer]'s quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. [member rendering_quadrant_size] defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quadrant size groups together [code]16 * 16 = 256[/code] tiles.
+			The quadrant size does not apply on a Y-sorted [TileMapLayer], as tiles are grouped by Y position instead in that case.
 			[b]Note:[/b] As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the [TileMapLayer]'s local coordinate system.
 		</member>
 		<member name="tile_map_data" type="PackedByteArray" setter="set_tile_map_data_from_array" getter="get_tile_map_data_as_array" default="PackedByteArray()">
@@ -277,6 +277,9 @@
 		<member name="use_kinematic_bodies" type="bool" setter="set_use_kinematic_bodies" getter="is_using_kinematic_bodies" default="false">
 			If [code]true[/code], this [TileMapLayer] collision shapes will be instantiated as kinematic bodies. This can be needed for moving [TileMapLayer] nodes (i.e. moving platforms).
 		</member>
+		<member name="x_draw_order_reversed" type="bool" setter="set_x_draw_order_reversed" getter="is_x_draw_order_reversed" default="false">
+			If [member CanvasItem.y_sort_enabled] is enabled, setting this to [code]true[/code] will reverse the order the tiles are drawn on the X-axis.
+		</member>
 		<member name="y_sort_origin" type="int" setter="set_y_sort_origin" getter="get_y_sort_origin" default="0">
 			This Y-sort origin value is added to each tile's Y-sort origin value. This allows, for example, to fake a different height level. This can be useful for top-down view games.
 		</member>

+ 40 - 8
scene/2d/tile_map_layer.cpp

@@ -205,11 +205,12 @@ void TileMapLayer::_rendering_update(bool p_force_cleanup) {
 
 	// Check if anything changed that might change the quadrant shape.
 	// If so, recreate everything.
-	bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] ||
-			(is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM] || dirty.flags[DIRTY_FLAGS_TILE_SET]));
+	bool quadrant_shape_changed = dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_SET] ||
+			(is_y_sort_enabled() && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED] || dirty.flags[DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM])) ||
+			(!is_y_sort_enabled() && dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE]);
 
 	// Free all quadrants.
-	if (forced_cleanup || quandrant_shape_changed) {
+	if (forced_cleanup || quadrant_shape_changed) {
 		for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
 			for (const RID &ci : kv.value->canvas_items) {
 				if (ci.is_valid()) {
@@ -264,9 +265,8 @@ void TileMapLayer::_rendering_update(bool p_force_cleanup) {
 				rendering_quadrant->canvas_items.clear();
 
 				// Sort the quadrant cells.
-				if (is_y_sort_enabled()) {
-					// For compatibility reasons, we use another comparator for Y-sorted layers.
-					rendering_quadrant->cells.sort_custom<CellDataYSortedComparator>();
+				if (is_y_sort_enabled() && x_draw_order_reversed) {
+					rendering_quadrant->cells.sort_custom<CellDataYSortedXReversedComparator>();
 				} else {
 					rendering_quadrant->cells.sort();
 				}
@@ -1770,6 +1770,8 @@ void TileMapLayer::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileMapLayer::set_y_sort_origin);
 	ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileMapLayer::get_y_sort_origin);
+	ClassDB::bind_method(D_METHOD("set_x_draw_order_reversed", "x_draw_order_reversed"), &TileMapLayer::set_x_draw_order_reversed);
+	ClassDB::bind_method(D_METHOD("is_x_draw_order_reversed"), &TileMapLayer::is_x_draw_order_reversed);
 	ClassDB::bind_method(D_METHOD("set_rendering_quadrant_size", "size"), &TileMapLayer::set_rendering_quadrant_size);
 	ClassDB::bind_method(D_METHOD("get_rendering_quadrant_size"), &TileMapLayer::get_rendering_quadrant_size);
 
@@ -1796,6 +1798,7 @@ void TileMapLayer::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tile_set", "get_tile_set");
 	ADD_GROUP("Rendering", "");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "x_draw_order_reversed"), "set_x_draw_order_reversed", "is_x_draw_order_reversed");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "rendering_quadrant_size"), "set_rendering_quadrant_size", "get_rendering_quadrant_size");
 	ADD_GROUP("Physics", "");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled");
@@ -1814,6 +1817,18 @@ void TileMapLayer::_bind_methods() {
 	BIND_ENUM_CONSTANT(DEBUG_VISIBILITY_MODE_FORCE_SHOW);
 }
 
+void TileMapLayer::_validate_property(PropertyInfo &p_property) const {
+	if (is_y_sort_enabled()) {
+		if (p_property.name == "rendering_quadrant_size") {
+			p_property.usage |= PROPERTY_USAGE_READ_ONLY;
+		}
+	} else {
+		if (p_property.name == "x_draw_order_reversed") {
+			p_property.usage |= PROPERTY_USAGE_READ_ONLY;
+		}
+	}
+}
+
 void TileMapLayer::_update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) {
 	// Set a default texture filter for the whole tilemap.
 	CanvasItem::_update_self_texture_filter(p_texture_filter);
@@ -2772,6 +2787,7 @@ void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) {
 	_queue_internal_update();
 	emit_signal(CoreStringName(changed));
 
+	notify_property_list_changed();
 	_update_notify_local_transform();
 }
 
@@ -2789,6 +2805,20 @@ int TileMapLayer::get_y_sort_origin() const {
 	return y_sort_origin;
 }
 
+void TileMapLayer::set_x_draw_order_reversed(bool p_x_draw_order_reversed) {
+	if (x_draw_order_reversed == p_x_draw_order_reversed) {
+		return;
+	}
+	x_draw_order_reversed = p_x_draw_order_reversed;
+	dirty.flags[DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED] = true;
+	_queue_internal_update();
+	emit_signal(CoreStringName(changed));
+}
+
+bool TileMapLayer::is_x_draw_order_reversed() const {
+	return x_draw_order_reversed;
+}
+
 void TileMapLayer::set_z_index(int p_z_index) {
 	if (get_z_index() == p_z_index) {
 		return;
@@ -2813,10 +2843,9 @@ void TileMapLayer::set_rendering_quadrant_size(int p_size) {
 	if (rendering_quadrant_size == p_size) {
 		return;
 	}
-	dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] = true;
 	ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
-
 	rendering_quadrant_size = p_size;
+	dirty.flags[DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE] = true;
 	_queue_internal_update();
 	emit_signal(CoreStringName(changed));
 }
@@ -2840,6 +2869,9 @@ bool TileMapLayer::is_collision_enabled() const {
 }
 
 void TileMapLayer::set_use_kinematic_bodies(bool p_use_kinematic_bodies) {
+	if (use_kinematic_bodies == p_use_kinematic_bodies) {
+		return;
+	}
 	use_kinematic_bodies = p_use_kinematic_bodies;
 	dirty.flags[DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES] = p_use_kinematic_bodies;
 	_queue_internal_update();

+ 7 - 2
scene/2d/tile_map_layer.h

@@ -160,8 +160,8 @@ struct CellData {
 	}
 };
 
-// For compatibility reasons, we use another comparator for Y-sorted layers.
-struct CellDataYSortedComparator {
+// We use another comparator for Y-sorted layers with reversed X drawing order.
+struct CellDataYSortedXReversedComparator {
 	_FORCE_INLINE_ bool operator()(const CellData &p_a, const CellData &p_b) const {
 		return p_a.coords.x == p_b.coords.x ? (p_a.coords.y < p_b.coords.y) : (p_a.coords.x > p_b.coords.x);
 	}
@@ -245,6 +245,7 @@ public:
 		DIRTY_FLAGS_LAYER_SELF_MODULATE,
 		DIRTY_FLAGS_LAYER_Y_SORT_ENABLED,
 		DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN,
+		DIRTY_FLAGS_LAYER_X_DRAW_ORDER_REVERSED,
 		DIRTY_FLAGS_LAYER_Z_INDEX,
 		DIRTY_FLAGS_LAYER_LIGHT_MASK,
 		DIRTY_FLAGS_LAYER_TEXTURE_FILTER,
@@ -280,6 +281,7 @@ private:
 	HighlightMode highlight_mode = HIGHLIGHT_MODE_DEFAULT;
 
 	int y_sort_origin = 0;
+	bool x_draw_order_reversed = false;
 	int rendering_quadrant_size = 16;
 
 	bool collision_enabled = true;
@@ -383,6 +385,7 @@ protected:
 	void _notification(int p_what);
 
 	static void _bind_methods();
+	void _validate_property(PropertyInfo &p_property) const;
 
 	virtual void _update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) override;
 	virtual void _update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) override;
@@ -470,6 +473,8 @@ public:
 	virtual void set_y_sort_enabled(bool p_y_sort_enabled) override;
 	void set_y_sort_origin(int p_y_sort_origin);
 	int get_y_sort_origin() const;
+	void set_x_draw_order_reversed(bool p_x_draw_order_reversed);
+	bool is_x_draw_order_reversed() const;
 	virtual void set_z_index(int p_z_index) override;
 	virtual void set_light_mask(int p_light_mask) override;
 	void set_rendering_quadrant_size(int p_size);