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@@ -87,11 +87,145 @@ bool test_abcx() {
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return ok;
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}
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+bool test_add_remove() {
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+ AStar a;
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+ bool ok = true;
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+
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+ // Manual tests
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+ a.add_point(1, Vector3(0, 0, 0));
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+ a.add_point(2, Vector3(0, 1, 0));
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+ a.add_point(3, Vector3(1, 1, 0));
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+ a.add_point(4, Vector3(2, 0, 0));
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+ a.connect_points(1, 2, true);
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+ a.connect_points(1, 3, true);
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+ a.connect_points(1, 4, false);
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+
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+ ok = ok && (a.are_points_connected(2, 1) == true);
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+ ok = ok && (a.are_points_connected(4, 1) == true);
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+ ok = ok && (a.are_points_connected(2, 1, false) == true);
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+ ok = ok && (a.are_points_connected(4, 1, false) == false);
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+
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+ a.disconnect_points(1, 2, true);
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+ ok = ok && (a.get_point_connections(1).size() == 2); // 3, 4
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+ ok = ok && (a.get_point_connections(2).size() == 0);
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+
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+ a.disconnect_points(4, 1, false);
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+ ok = ok && (a.get_point_connections(1).size() == 2); // 3, 4
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+ ok = ok && (a.get_point_connections(4).size() == 0);
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+
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+ a.disconnect_points(4, 1, true);
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+ ok = ok && (a.get_point_connections(1).size() == 1); // 3
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+ ok = ok && (a.get_point_connections(4).size() == 0);
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+
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+ a.connect_points(2, 3, false);
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+ ok = ok && (a.get_point_connections(2).size() == 1); // 3
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+ ok = ok && (a.get_point_connections(3).size() == 1); // 1
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+
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+ a.connect_points(2, 3, true);
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+ ok = ok && (a.get_point_connections(2).size() == 1); // 3
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+ ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
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+
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+ a.disconnect_points(2, 3, false);
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+ ok = ok && (a.get_point_connections(2).size() == 0);
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+ ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
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+
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+ a.connect_points(4, 3, true);
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+ ok = ok && (a.get_point_connections(3).size() == 3); // 1, 2, 4
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+ ok = ok && (a.get_point_connections(4).size() == 1); // 3
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+
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+ a.disconnect_points(3, 4, false);
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+ ok = ok && (a.get_point_connections(3).size() == 2); // 1, 2
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+ ok = ok && (a.get_point_connections(4).size() == 1); // 3
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+
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+ a.remove_point(3);
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+ ok = ok && (a.get_point_connections(1).size() == 0);
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+ ok = ok && (a.get_point_connections(2).size() == 0);
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+ ok = ok && (a.get_point_connections(4).size() == 0);
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+
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+ a.add_point(0, Vector3(0, -1, 0));
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+ a.add_point(3, Vector3(2, 1, 0));
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+ // 0: (0, -1)
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+ // 1: (0, 0)
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+ // 2: (0, 1)
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+ // 3: (2, 1)
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+ // 4: (2, 0)
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+
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+ // Tests for get_closest_position_in_segment
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+ a.connect_points(2, 3);
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+ ok = ok && (a.get_closest_position_in_segment(Vector3(0.5, 0.5, 0)) == Vector3(0.5, 1, 0));
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+
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+ a.connect_points(3, 4);
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+ a.connect_points(0, 3);
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+ a.connect_points(1, 4);
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+ a.disconnect_points(1, 4, false);
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+ a.disconnect_points(4, 3, false);
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+ a.disconnect_points(3, 4, false);
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+ // Remaining edges: <2, 3>, <0, 3>, <1, 4> (directed)
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+ ok = ok && (a.get_closest_position_in_segment(Vector3(2, 0.5, 0)) == Vector3(1.75, 0.75, 0));
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+ ok = ok && (a.get_closest_position_in_segment(Vector3(-1, 0.2, 0)) == Vector3(0, 0, 0));
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+ ok = ok && (a.get_closest_position_in_segment(Vector3(3, 2, 0)) == Vector3(2, 1, 0));
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+
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+ int seed = 0;
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+
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+ // Random tests for connectivity checks
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+ for (int i = 0; i < 20000; i++) {
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+ seed = (seed * 1103515245 + 12345) & 0x7fffffff;
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+ int u = (seed / 5) % 5;
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+ int v = seed % 5;
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+ if (u == v) {
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+ i--;
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+ continue;
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+ }
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+ if (seed % 2 == 1) {
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+ // Add a (possibly existing) directed edge and confirm connectivity
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+ a.connect_points(u, v, false);
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+ ok = ok && (a.are_points_connected(u, v, false) == true);
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+ } else {
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+ // Remove a (possibly nonexistent) directed edge and confirm disconnectivity
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+ a.disconnect_points(u, v, false);
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+ ok = ok && (a.are_points_connected(u, v, false) == false);
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+ }
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+ }
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+
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+ // Random tests for point removal
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+ for (int i = 0; i < 20000; i++) {
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+ a.clear();
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+ for (int j = 0; j < 5; j++)
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+ a.add_point(j, Vector3(0, 0, 0));
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+
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+ // Add or remove random edges
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+ for (int j = 0; j < 10; j++) {
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+ seed = (seed * 1103515245 + 12345) & 0x7fffffff;
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+ int u = (seed / 5) % 5;
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+ int v = seed % 5;
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+ if (u == v) {
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+ j--;
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+ continue;
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+ }
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+ if (seed % 2 == 1)
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+ a.connect_points(u, v, false);
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+ else
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+ a.disconnect_points(u, v, false);
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+ }
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+
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+ // Remove point 0
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+ a.remove_point(0);
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+ // White box: this will check all edges remaining in the segments set
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+ for (int j = 1; j < 5; j++) {
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+ ok = ok && (a.are_points_connected(0, j, true) == false);
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+ }
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+ }
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+
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+ // It's been great work, cheers \(^ ^)/
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+ return ok;
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+}
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+
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typedef bool (*TestFunc)(void);
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TestFunc test_funcs[] = {
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test_abc,
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test_abcx,
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+ test_add_remove,
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NULL
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};
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