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@@ -904,7 +904,7 @@ void main() {
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}
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#endif // USE_LIGHTMAP
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#if defined(CUSTOM_IRRADIANCE_USED)
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- ambient_light = mix(specular_light, custom_irradiance.rgb, custom_irradiance.a);
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+ ambient_light = mix(ambient_light, custom_irradiance.rgb, custom_irradiance.a);
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#endif
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#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
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