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Fix formatting error for bool in resulted code of visual shader (#31983)

Fix formatting error for bool in resulted code of visual shader
Yuri Roubinsky 6 rokov pred
rodič
commit
c2de26822f
1 zmenil súbory, kde vykonal 1 pridanie a 1 odobranie
  1. 1 1
      scene/resources/visual_shader.cpp

+ 1 - 1
scene/resources/visual_shader.cpp

@@ -1083,7 +1083,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
 			} else if (defval.get_type() == Variant::BOOL) {
 				bool val = defval;
 				inputs[i] = "n_in" + itos(node) + "p" + itos(i);
-				code += "\nbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
+				code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
 			} else if (defval.get_type() == Variant::VECTOR3) {
 				Vector3 val = defval;
 				inputs[i] = "n_in" + itos(node) + "p" + itos(i);