@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@GlobalScope" version="3.3">
+<class name="@GlobalScope" version="3.4">
<brief_description>
Global scope constants and variables.
</brief_description>
-<class name="AABB" version="3.3">
+<class name="AABB" version="3.4">
Axis-Aligned Bounding Box.
-<class name="ARVRAnchor" inherits="Spatial" version="3.3">
+<class name="ARVRAnchor" inherits="Spatial" version="3.4">
An anchor point in AR space.
-<class name="ARVRCamera" inherits="Camera" version="3.3">
+<class name="ARVRCamera" inherits="Camera" version="3.4">
A camera node with a few overrules for AR/VR applied, such as location tracking.
-<class name="ARVRController" inherits="Spatial" version="3.3">
+<class name="ARVRController" inherits="Spatial" version="3.4">
A spatial node representing a spatially-tracked controller.
-<class name="ARVRInterface" inherits="Reference" version="3.3">
+<class name="ARVRInterface" inherits="Reference" version="3.4">
Base class for an AR/VR interface implementation.
-<class name="ARVROrigin" inherits="Spatial" version="3.3">
+<class name="ARVROrigin" inherits="Spatial" version="3.4">
The origin point in AR/VR.
-<class name="ARVRPositionalTracker" inherits="Reference" version="3.3">
+<class name="ARVRPositionalTracker" inherits="Reference" version="3.4">
A tracked object.
-<class name="ARVRServer" inherits="Object" version="3.3">
+<class name="ARVRServer" inherits="Object" version="3.4">
Server for AR and VR features.
-<class name="AStar" inherits="Reference" version="3.3">
+<class name="AStar" inherits="Reference" version="3.4">
An implementation of A* to find the shortest paths among connected points in space.
-<class name="AStar2D" inherits="Reference" version="3.3">
+<class name="AStar2D" inherits="Reference" version="3.4">
AStar class representation that uses 2D vectors as edges.
-<class name="AcceptDialog" inherits="WindowDialog" version="3.3">
+<class name="AcceptDialog" inherits="WindowDialog" version="3.4">
Base dialog for user notification.
-<class name="AnimatedSprite" inherits="Node2D" version="3.3">
+<class name="AnimatedSprite" inherits="Node2D" version="3.4">
Sprite node that can use multiple textures for animation.
-<class name="AnimatedSprite3D" inherits="SpriteBase3D" version="3.3">
+<class name="AnimatedSprite3D" inherits="SpriteBase3D" version="3.4">
2D sprite node in 3D world, that can use multiple 2D textures for animation.
-<class name="AnimatedTexture" inherits="Texture" version="3.3">
+<class name="AnimatedTexture" inherits="Texture" version="3.4">
Proxy texture for simple frame-based animations.
-<class name="Animation" inherits="Resource" version="3.3">
+<class name="Animation" inherits="Resource" version="3.4">
Contains data used to animate everything in the engine.
-<class name="AnimationNode" inherits="Resource" version="3.3">
+<class name="AnimationNode" inherits="Resource" version="3.4">
Base resource for [AnimationTree] nodes.
-<class name="AnimationNodeAdd2" inherits="AnimationNode" version="3.3">
+<class name="AnimationNodeAdd2" inherits="AnimationNode" version="3.4">
Blends two animations additively inside of an [AnimationNodeBlendTree].
-<class name="AnimationNodeAdd3" inherits="AnimationNode" version="3.3">
+<class name="AnimationNodeAdd3" inherits="AnimationNode" version="3.4">
Blends two of three animations additively inside of an [AnimationNodeBlendTree].
-<class name="AnimationNodeAnimation" inherits="AnimationRootNode" version="3.3">
+<class name="AnimationNodeAnimation" inherits="AnimationRootNode" version="3.4">
Input animation to use in an [AnimationNodeBlendTree].
-<class name="AnimationNodeBlend2" inherits="AnimationNode" version="3.3">
+<class name="AnimationNodeBlend2" inherits="AnimationNode" version="3.4">
Blends two animations linearly inside of an [AnimationNodeBlendTree].
-<class name="AnimationNodeBlend3" inherits="AnimationNode" version="3.3">
+<class name="AnimationNodeBlend3" inherits="AnimationNode" version="3.4">
Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
-<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" version="3.3">
+<class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" version="3.4">
Blends linearly between two of any number of [AnimationNode] of any type placed on a virtual axis.
-<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.3">
+<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.4">
Blends linearly between three [AnimationNode] of any type placed in a 2D space.
-<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" version="3.3">
+<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" version="3.4">
[AnimationTree] node resource that contains many blend type nodes.
-<class name="AnimationNodeOneShot" inherits="AnimationNode" version="3.3">
+<class name="AnimationNodeOneShot" inherits="AnimationNode" version="3.4">
Plays an animation once in [AnimationNodeBlendTree].
-<class name="AnimationNodeOutput" inherits="AnimationNode" version="3.3">
+<class name="AnimationNodeOutput" inherits="AnimationNode" version="3.4">
Generic output node to be added to [AnimationNodeBlendTree].
-<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="3.3">
+<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" version="3.4">
State machine for control of animations.
-<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="3.3">
+<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="3.4">
Playback control for [AnimationNodeStateMachine].
-<class name="AnimationNodeStateMachineTransition" inherits="Resource" version="3.3">
+<class name="AnimationNodeStateMachineTransition" inherits="Resource" version="3.4">
<description>
-<class name="AnimationNodeTimeScale" inherits="AnimationNode" version="3.3">
+<class name="AnimationNodeTimeScale" inherits="AnimationNode" version="3.4">
A time-scaling animation node to be used with [AnimationTree].
-<class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="3.3">
+<class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="3.4">
A time-seeking animation node to be used with [AnimationTree].
-<class name="AnimationNodeTransition" inherits="AnimationNode" version="3.3">
+<class name="AnimationNodeTransition" inherits="AnimationNode" version="3.4">
A generic animation transition node for [AnimationTree].
-<class name="AnimationPlayer" inherits="Node" version="3.3">
+<class name="AnimationPlayer" inherits="Node" version="3.4">
Container and player of [Animation] resources.
-<class name="AnimationRootNode" inherits="AnimationNode" version="3.3">
+<class name="AnimationRootNode" inherits="AnimationNode" version="3.4">
-<class name="AnimationTrackEditPlugin" inherits="Reference" version="3.3">
+<class name="AnimationTrackEditPlugin" inherits="Reference" version="3.4">
-<class name="AnimationTree" inherits="Node" version="3.3">
+<class name="AnimationTree" inherits="Node" version="3.4">
A node to be used for advanced animation transitions in an [AnimationPlayer].
-<class name="AnimationTreePlayer" inherits="Node" version="3.3">
+<class name="AnimationTreePlayer" inherits="Node" version="3.4">
[i]Deprecated.[/i] Animation player that uses a node graph for blending animations. Superseded by [AnimationTree].
-<class name="Area" inherits="CollisionObject" version="3.3">
+<class name="Area" inherits="CollisionObject" version="3.4">
General-purpose area node for detection and 3D physics influence.
-<class name="Area2D" inherits="CollisionObject2D" version="3.3">
+<class name="Area2D" inherits="CollisionObject2D" version="3.4">
2D area for detection and 2D physics influence.
-<class name="Array" version="3.3">
+<class name="Array" version="3.4">
Generic array datatype.
-<class name="ArrayMesh" inherits="Mesh" version="3.3">
+<class name="ArrayMesh" inherits="Mesh" version="3.4">
[Mesh] type that provides utility for constructing a surface from arrays.
-<class name="AspectRatioContainer" inherits="Container" version="3.3">
+<class name="AspectRatioContainer" inherits="Container" version="3.4">
Container that preserves its child controls' aspect ratio.
-<class name="AtlasTexture" inherits="Texture" version="3.3">
+<class name="AtlasTexture" inherits="Texture" version="3.4">
Crops out one part of a texture, such as a texture from a texture atlas.
-<class name="AudioBusLayout" inherits="Resource" version="3.3">
+<class name="AudioBusLayout" inherits="Resource" version="3.4">
Stores information about the audio buses.
-<class name="AudioEffect" inherits="Resource" version="3.3">
+<class name="AudioEffect" inherits="Resource" version="3.4">
Audio effect for audio.
-<class name="AudioEffectAmplify" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectAmplify" inherits="AudioEffect" version="3.4">
Adds an amplifying audio effect to an audio bus.
Increases or decreases the volume of the selected audio bus.
-<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" version="3.3">
+<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" version="3.4">
Adds a band limit filter to the audio bus.
-<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" version="3.3">
+<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" version="3.4">
Adds a band pass filter to the audio bus.
-<class name="AudioEffectCapture" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectCapture" inherits="AudioEffect" version="3.4">
Captures audio from an audio bus in real-time.
-<class name="AudioEffectChorus" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectChorus" inherits="AudioEffect" version="3.4">
Adds a chorus audio effect.
-<class name="AudioEffectCompressor" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectCompressor" inherits="AudioEffect" version="3.4">
Adds a compressor audio effect to an audio bus.
Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume.
-<class name="AudioEffectDelay" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectDelay" inherits="AudioEffect" version="3.4">
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
-<class name="AudioEffectDistortion" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectDistortion" inherits="AudioEffect" version="3.4">
Adds a distortion audio effect to an Audio bus.
Modify the sound to make it distorted.
-<class name="AudioEffectEQ" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectEQ" inherits="AudioEffect" version="3.4">
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
-<class name="AudioEffectEQ10" inherits="AudioEffectEQ" version="3.3">
+<class name="AudioEffectEQ10" inherits="AudioEffectEQ" version="3.4">
Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
Each frequency can be modulated between -60/+24 dB.
-<class name="AudioEffectEQ21" inherits="AudioEffectEQ" version="3.3">
+<class name="AudioEffectEQ21" inherits="AudioEffectEQ" version="3.4">
Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
-<class name="AudioEffectEQ6" inherits="AudioEffectEQ" version="3.3">
+<class name="AudioEffectEQ6" inherits="AudioEffectEQ" version="3.4">
Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz.
-<class name="AudioEffectFilter" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectFilter" inherits="AudioEffect" version="3.4">
Adds a filter to the audio bus.
-<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" version="3.3">
+<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" version="3.4">
Adds a high-pass filter to the Audio Bus.
-<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" version="3.3">
+<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" version="3.4">
Reduces all frequencies above the [member AudioEffectFilter.cutoff_hz].
-<class name="AudioEffectInstance" inherits="Reference" version="3.3">
+<class name="AudioEffectInstance" inherits="Reference" version="3.4">
-<class name="AudioEffectLimiter" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectLimiter" inherits="AudioEffect" version="3.4">
Adds a soft-clip limiter audio effect to an Audio bus.
-<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" version="3.3">
+<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" version="3.4">
Adds a low-pass filter to the Audio bus.
-<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" version="3.3">
+<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" version="3.4">
Reduces all frequencies below the [member AudioEffectFilter.cutoff_hz].
-<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" version="3.3">
+<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" version="3.4">
Adds a notch filter to the Audio bus.
-<class name="AudioEffectPanner" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectPanner" inherits="AudioEffect" version="3.4">
Adds a panner audio effect to an Audio bus. Pans sound left or right.
-<class name="AudioEffectPhaser" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectPhaser" inherits="AudioEffect" version="3.4">
Adds a phaser audio effect to an Audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.
-<class name="AudioEffectPitchShift" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectPitchShift" inherits="AudioEffect" version="3.4">
Adds a pitch-shifting audio effect to an Audio bus.
Raises or lowers the pitch of original sound.
-<class name="AudioEffectRecord" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectRecord" inherits="AudioEffect" version="3.4">
Audio effect used for recording sound from a microphone.
-<class name="AudioEffectReverb" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectReverb" inherits="AudioEffect" version="3.4">
Adds a reverberation audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
-<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="3.4">
-<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" version="3.3">
+<class name="AudioEffectSpectrumAnalyzerInstance" inherits="AudioEffectInstance" version="3.4">
-<class name="AudioEffectStereoEnhance" inherits="AudioEffect" version="3.3">
+<class name="AudioEffectStereoEnhance" inherits="AudioEffect" version="3.4">
-<class name="AudioServer" inherits="Object" version="3.3">
+<class name="AudioServer" inherits="Object" version="3.4">
Server interface for low-level audio access.
-<class name="AudioStream" inherits="Resource" version="3.3">
+<class name="AudioStream" inherits="Resource" version="3.4">
Base class for audio streams.
-<class name="AudioStreamGenerator" inherits="AudioStream" version="3.3">
+<class name="AudioStreamGenerator" inherits="AudioStream" version="3.4">
-<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" version="3.3">
+<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" version="3.4">
-<class name="AudioStreamMicrophone" inherits="AudioStream" version="3.3">
+<class name="AudioStreamMicrophone" inherits="AudioStream" version="3.4">
-<class name="AudioStreamPlayback" inherits="Reference" version="3.3">
+<class name="AudioStreamPlayback" inherits="Reference" version="3.4">
Meta class for playing back audio.
-<class name="AudioStreamPlaybackResampled" inherits="AudioStreamPlayback" version="3.3">
+<class name="AudioStreamPlaybackResampled" inherits="AudioStreamPlayback" version="3.4">
-<class name="AudioStreamPlayer" inherits="Node" version="3.3">
+<class name="AudioStreamPlayer" inherits="Node" version="3.4">
Plays back audio non-positionally.
-<class name="AudioStreamPlayer2D" inherits="Node2D" version="3.3">
+<class name="AudioStreamPlayer2D" inherits="Node2D" version="3.4">
Plays audio in 2D.
-<class name="AudioStreamPlayer3D" inherits="Spatial" version="3.3">
+<class name="AudioStreamPlayer3D" inherits="Spatial" version="3.4">
Plays 3D sound in 3D space.
-<class name="AudioStreamRandomPitch" inherits="AudioStream" version="3.3">
+<class name="AudioStreamRandomPitch" inherits="AudioStream" version="3.4">
Plays audio with random pitch shifting.
-<class name="AudioStreamSample" inherits="AudioStream" version="3.3">
+<class name="AudioStreamSample" inherits="AudioStream" version="3.4">
Stores audio data loaded from WAV files.
-<class name="BackBufferCopy" inherits="Node2D" version="3.3">
+<class name="BackBufferCopy" inherits="Node2D" version="3.4">
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function.
-<class name="BakedLightmap" inherits="VisualInstance" version="3.3">
+<class name="BakedLightmap" inherits="VisualInstance" version="3.4">
Prerendered indirect light map for a scene.
-<class name="BakedLightmapData" inherits="Resource" version="3.3">
+<class name="BakedLightmapData" inherits="Resource" version="3.4">
-<class name="BaseButton" inherits="Control" version="3.3">
+<class name="BaseButton" inherits="Control" version="3.4">
Base class for different kinds of buttons.
-<class name="Basis" version="3.3">
+<class name="Basis" version="3.4">
3×3 matrix datatype.
-<class name="BitMap" inherits="Resource" version="3.3">
+<class name="BitMap" inherits="Resource" version="3.4">
Boolean matrix.
-<class name="BitmapFont" inherits="Font" version="3.3">
+<class name="BitmapFont" inherits="Font" version="3.4">
Renders text using fonts under the [url=https://www.angelcode.com/products/bmfont/]BMFont[/url] format.
Handles files with the [code].fnt[/code] extension.
-<class name="Bone2D" inherits="Node2D" version="3.3">
+<class name="Bone2D" inherits="Node2D" version="3.4">
Joint used with [Skeleton2D] to control and animate other nodes.
-<class name="BoneAttachment" inherits="Spatial" version="3.3">
+<class name="BoneAttachment" inherits="Spatial" version="3.4">
A node that will attach to a bone.
-<class name="BoxContainer" inherits="Container" version="3.3">
+<class name="BoxContainer" inherits="Container" version="3.4">
Base class for box containers.
-<class name="BoxShape" inherits="Shape" version="3.3">
+<class name="BoxShape" inherits="Shape" version="3.4">
Box shape resource.
-<class name="Button" inherits="BaseButton" version="3.3">
+<class name="Button" inherits="BaseButton" version="3.4">
Standard themed Button.
-<class name="ButtonGroup" inherits="Resource" version="3.3">
+<class name="ButtonGroup" inherits="Resource" version="3.4">
Group of Buttons.
-<class name="CPUParticles" inherits="GeometryInstance" version="3.3">
+<class name="CPUParticles" inherits="GeometryInstance" version="3.4">
CPU-based 3D particle emitter.