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@@ -5598,6 +5598,8 @@ void Node3DEditor::_init_indicators() {
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Ref<Shader> grid_shader = memnew(Shader);
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grid_shader->set_code(R"(
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+// 3D editor grid shader.
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+
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shader_type spatial;
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render_mode unshaded;
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@@ -5839,6 +5841,8 @@ void fragment() {
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Ref<Shader> rotate_shader = memnew(Shader);
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rotate_shader->set_code(R"(
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+// 3D editor rotation manipulator gizmo shader.
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+
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shader_type spatial;
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render_mode unshaded, depth_test_disabled;
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@@ -5887,6 +5891,8 @@ void fragment() {
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Ref<Shader> border_shader = memnew(Shader);
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border_shader->set_code(R"(
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+// 3D editor rotation manipulator gizmo shader (white outline).
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+
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shader_type spatial;
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render_mode unshaded, depth_test_disabled;
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@@ -7506,6 +7512,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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sun_direction_shader.instantiate();
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sun_direction_shader->set_code(R"(
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+// 3D editor Preview Sun direction shader.
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+
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shader_type canvas_item;
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uniform vec3 sun_direction;
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