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Merge pull request #87913 from OverloadedOrama/docs-feature-native-dialog

Minor fix in DisplayServer docs to include Linux & Windows in `FEATURE_NATIVE_DIALOG`
Rémi Verschelde 1 year ago
parent
commit
c341d9704c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/DisplayServer.xml

+ 1 - 1
doc/classes/DisplayServer.xml

@@ -1713,7 +1713,7 @@
 			Display server supports setting the mouse cursor shape to a custom image. [b]Windows, macOS, Linux (X11/Wayland), Web[/b]
 			Display server supports setting the mouse cursor shape to a custom image. [b]Windows, macOS, Linux (X11/Wayland), Web[/b]
 		</constant>
 		</constant>
 		<constant name="FEATURE_NATIVE_DIALOG" value="9" enum="Feature">
 		<constant name="FEATURE_NATIVE_DIALOG" value="9" enum="Feature">
-			Display server supports spawning dialogs using the operating system's native look-and-feel. [b]macOS[/b]
+			Display server supports spawning dialogs using the operating system's native look-and-feel. [b]Windows, macOS, Linux (X11/Wayland)[/b]
 		</constant>
 		</constant>
 		<constant name="FEATURE_IME" value="10" enum="Feature">
 		<constant name="FEATURE_IME" value="10" enum="Feature">
 			Display server supports [url=https://en.wikipedia.org/wiki/Input_method]Input Method Editor[/url], which is commonly used for inputting Chinese/Japanese/Korean text. This is handled by the operating system, rather than by Godot. [b]Windows, macOS, Linux (X11)[/b]
 			Display server supports [url=https://en.wikipedia.org/wiki/Input_method]Input Method Editor[/url], which is commonly used for inputting Chinese/Japanese/Korean text. This is handled by the operating system, rather than by Godot. [b]Windows, macOS, Linux (X11)[/b]