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Revert custom_minimum_size type back to Vector2 instead of Vector2i

Aaron Franke 3 anos atrás
pai
commit
c3970f8fe5
3 arquivos alterados com 7 adições e 7 exclusões
  1. 1 1
      doc/classes/Control.xml
  2. 3 3
      scene/gui/control.cpp
  3. 3 3
      scene/gui/control.h

+ 1 - 1
doc/classes/Control.xml

@@ -972,7 +972,7 @@
 		<member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false">
 			Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered and won't receive input.
 		</member>
-		<member name="custom_minimum_size" type="Vector2i" setter="set_custom_minimum_size" getter="get_custom_minimum_size" default="Vector2i(0, 0)">
+		<member name="custom_minimum_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" default="Vector2(0, 0)">
 			The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes.
 		</member>
 		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0">

+ 3 - 3
scene/gui/control.cpp

@@ -1564,7 +1564,7 @@ Size2 Control::get_minimum_size() const {
 	return Vector2();
 }
 
-void Control::set_custom_minimum_size(const Size2i &p_custom) {
+void Control::set_custom_minimum_size(const Size2 &p_custom) {
 	if (p_custom == data.custom_minimum_size) {
 		return;
 	}
@@ -1572,7 +1572,7 @@ void Control::set_custom_minimum_size(const Size2i &p_custom) {
 	update_minimum_size();
 }
 
-Size2i Control::get_custom_minimum_size() const {
+Size2 Control::get_custom_minimum_size() const {
 	return data.custom_minimum_size;
 }
 
@@ -3132,7 +3132,7 @@ void Control::_bind_methods() {
 
 	ADD_GROUP("Layout", "");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents");
-	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size");
+	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode");
 	ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION);

+ 3 - 3
scene/gui/control.h

@@ -200,7 +200,7 @@ private:
 		int h_size_flags = SIZE_FILL;
 		int v_size_flags = SIZE_FILL;
 		real_t expand = 1.0;
-		Point2i custom_minimum_size;
+		Point2 custom_minimum_size;
 
 		// Input events and rendering.
 
@@ -460,8 +460,8 @@ public:
 	virtual Size2 get_minimum_size() const;
 	virtual Size2 get_combined_minimum_size() const;
 
-	void set_custom_minimum_size(const Size2i &p_custom);
-	Size2i get_custom_minimum_size() const;
+	void set_custom_minimum_size(const Size2 &p_custom);
+	Size2 get_custom_minimum_size() const;
 
 	// Container sizing.