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@@ -1954,8 +1954,7 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado
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Color color = light_ptr->color * sign * energy * Math_PI;
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Color color = light_ptr->color * sign * energy * Math_PI;
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state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_COLOR, color);
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state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_COLOR, color);
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- Color shadow_color = light_ptr->shadow_color.to_linear();
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- state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_COLOR, shadow_color);
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+ state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_COLOR, light_ptr->shadow_color);
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//specific parameters
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//specific parameters
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