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Merge pull request #73136 from clayjohn/LightmapGI-exr

Set Default compression to VRAM uncompressed for LightmapGI
Rémi Verschelde 2 years ago
parent
commit
c3a04f71fd
1 changed files with 2 additions and 1 deletions
  1. 2 1
      scene/3d/lightmap_gi.cpp

+ 2 - 1
scene/3d/lightmap_gi.cpp

@@ -163,7 +163,8 @@ Array LightmapGIData::_get_light_textures_data() const {
 		config->set_value("remap", "importer", "2d_array_texture");
 		config->set_value("remap", "type", "CompressedTexture2DArray");
 		if (!config->has_section_key("params", "compress/mode")) {
-			config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
+			// User may want another compression, so leave it be, but default to VRAM uncompressed.
+			config->set_value("params", "compress/mode", 3);
 		}
 		config->set_value("params", "compress/channel_pack", 1);
 		config->set_value("params", "mipmaps/generate", false);