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+/**************************************************************************/
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+/* navigation_globals.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef NAVIGATION_GLOBALS_H
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+#define NAVIGATION_GLOBALS_H
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+
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+namespace NavigationDefaults3D {
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+
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+// Rasterization.
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+
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+// To find the polygons edges the vertices are displaced in a grid where
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+// each cell has the following cell_size and cell_height.
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+constexpr float navmesh_cell_size{ 0.25f }; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size.
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+constexpr float navmesh_cell_height{ 0.25f }; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height.
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+constexpr auto navmesh_cell_size_hint{ "0.001,100,0.001,or_greater" };
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+
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+// Map.
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+
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+constexpr float edge_connection_margin{ 0.25f };
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+constexpr float link_connection_radius{ 1.0f };
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+
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+} //namespace NavigationDefaults3D
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+
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+namespace NavigationDefaults2D {
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+
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+// Rasterization.
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+
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+// Same as in 3D but larger since 1px is treated as 1m.
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+constexpr float navmesh_cell_size{ 1.0f }; // Must match ProjectSettings default 2D cell_size.
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+constexpr auto navmesh_cell_size_hint{ "0.001,100,0.001,or_greater" };
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+
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+// Map.
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+
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+constexpr float edge_connection_margin{ 1.0f };
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+constexpr float link_connection_radius{ 4.0f };
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+
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+} //namespace NavigationDefaults2D
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+
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+#endif // NAVIGATION_GLOBALS_H
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