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+/**************************************************************************/
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+/* test_gltf_extras.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef TEST_GLTF_EXTRAS_H
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+#define TEST_GLTF_EXTRAS_H
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+
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+#include "tests/test_macros.h"
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+
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+#ifdef TOOLS_ENABLED
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+
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+#include "core/os/os.h"
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+#include "editor/import/3d/resource_importer_scene.h"
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+#include "modules/gltf/editor/editor_scene_importer_gltf.h"
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+#include "modules/gltf/gltf_document.h"
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+#include "modules/gltf/gltf_state.h"
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+#include "scene/3d/mesh_instance_3d.h"
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+#include "scene/main/window.h"
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+#include "scene/resources/3d/primitive_meshes.h"
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+#include "scene/resources/material.h"
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+#include "scene/resources/packed_scene.h"
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+
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+namespace TestGltfExtras {
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+
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+static Node *_gltf_export_then_import(Node *p_root, String &p_tempfilebase) {
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+ Ref<GLTFDocument> doc;
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+ doc.instantiate();
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+ Ref<GLTFState> state;
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+ state.instantiate();
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+ Error err = doc->append_from_scene(p_root, state, EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS);
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+ CHECK_MESSAGE(err == OK, "GLTF state generation failed.");
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+ err = doc->write_to_filesystem(state, p_tempfilebase + ".gltf");
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+ CHECK_MESSAGE(err == OK, "Writing GLTF to cache dir failed.");
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+
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+ // Setting up importers.
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+ Ref<ResourceImporterScene> import_scene = memnew(ResourceImporterScene("PackedScene", true));
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+ ResourceFormatImporter::get_singleton()->add_importer(import_scene);
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+ Ref<EditorSceneFormatImporterGLTF> import_gltf;
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+ import_gltf.instantiate();
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+ ResourceImporterScene::add_scene_importer(import_gltf);
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+
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+ // GTLF importer behaves differently outside of editor, it's too late to modify Engine::get_editor_hint
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+ // as the registration of runtime extensions already happened, so remove them. See modules/gltf/register_types.cpp
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+ GLTFDocument::unregister_all_gltf_document_extensions();
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+
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+ HashMap<StringName, Variant> options(20);
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+ options["nodes/root_type"] = "";
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+ options["nodes/root_name"] = "";
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+ options["nodes/apply_root_scale"] = true;
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+ options["nodes/root_scale"] = 1.0;
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+ options["meshes/ensure_tangents"] = true;
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+ options["meshes/generate_lods"] = false;
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+ options["meshes/create_shadow_meshes"] = true;
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+ options["meshes/light_baking"] = 1;
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+ options["meshes/lightmap_texel_size"] = 0.2;
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+ options["meshes/force_disable_compression"] = false;
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+ options["skins/use_named_skins"] = true;
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+ options["animation/import"] = true;
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+ options["animation/fps"] = 30;
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+ options["animation/trimming"] = false;
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+ options["animation/remove_immutable_tracks"] = true;
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+ options["import_script/path"] = "";
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+ options["_subresources"] = Dictionary();
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+ options["gltf/naming_version"] = 1;
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+
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+ // Process gltf file, note that this generates `.scn` resource from the 2nd argument.
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+ err = import_scene->import(p_tempfilebase + ".gltf", p_tempfilebase, options, nullptr, nullptr, nullptr);
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+ CHECK_MESSAGE(err == OK, "GLTF import failed.");
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+ ResourceImporterScene::remove_scene_importer(import_gltf);
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+
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+ Ref<PackedScene> packed_scene = ResourceLoader::load(p_tempfilebase + ".scn", "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
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+ CHECK_MESSAGE(err == OK, "Loading scene failed.");
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+ Node *p_scene = packed_scene->instantiate();
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+ return p_scene;
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+}
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+
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+TEST_CASE("[SceneTree][Node] GLTF test mesh and material meta export and import") {
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+ // Setup scene.
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+ Ref<StandardMaterial3D> original_material = memnew(StandardMaterial3D);
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+ original_material->set_albedo(Color(1.0, .0, .0));
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+ original_material->set_name("material");
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+ Dictionary material_dict;
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+ material_dict["node_type"] = "material";
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+ original_material->set_meta("extras", material_dict);
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+
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+ Ref<PlaneMesh> original_meshdata = memnew(PlaneMesh);
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+ original_meshdata->set_name("planemesh");
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+ Dictionary meshdata_dict;
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+ meshdata_dict["node_type"] = "planemesh";
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+ original_meshdata->set_meta("extras", meshdata_dict);
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+ original_meshdata->surface_set_material(0, original_material);
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+
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+ MeshInstance3D *original_mesh_instance = memnew(MeshInstance3D);
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+ original_mesh_instance->set_mesh(original_meshdata);
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+ original_mesh_instance->set_name("mesh_instance_3d");
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+ Dictionary mesh_instance_dict;
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+ mesh_instance_dict["node_type"] = "mesh_instance_3d";
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+ original_mesh_instance->set_meta("extras", mesh_instance_dict);
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+
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+ Node3D *original = memnew(Node3D);
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+ SceneTree::get_singleton()->get_root()->add_child(original);
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+ original->add_child(original_mesh_instance);
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+ original->set_name("node3d");
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+ Dictionary node_dict;
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+ node_dict["node_type"] = "node3d";
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+ original->set_meta("extras", node_dict);
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+ original->set_meta("meta_not_nested_under_extras", "should not propagate");
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+
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+ // Convert to GLFT and back.
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+ String tempfile = OS::get_singleton()->get_cache_path().path_join("gltf_extras");
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+ Node *loaded = _gltf_export_then_import(original, tempfile);
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+
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+ // Compare the results.
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+ CHECK(loaded->get_name() == "node3d");
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+ CHECK(Dictionary(loaded->get_meta("extras")).size() == 1);
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+ CHECK(Dictionary(loaded->get_meta("extras"))["node_type"] == "node3d");
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+ CHECK_FALSE(loaded->has_meta("meta_not_nested_under_extras"));
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+ CHECK_FALSE(Dictionary(loaded->get_meta("extras")).has("meta_not_nested_under_extras"));
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+
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+ MeshInstance3D *mesh_instance_3d = Object::cast_to<MeshInstance3D>(loaded->find_child("mesh_instance_3d", false, true));
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+ CHECK(mesh_instance_3d->get_name() == "mesh_instance_3d");
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+ CHECK(Dictionary(mesh_instance_3d->get_meta("extras"))["node_type"] == "mesh_instance_3d");
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+
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+ Ref<Mesh> mesh = mesh_instance_3d->get_mesh();
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+ CHECK(Dictionary(mesh->get_meta("extras"))["node_type"] == "planemesh");
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+
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+ Ref<Material> material = mesh->surface_get_material(0);
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+ CHECK(material->get_name() == "material");
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+ CHECK(Dictionary(material->get_meta("extras"))["node_type"] == "material");
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+
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+ memdelete(original_mesh_instance);
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+ memdelete(original);
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+ memdelete(loaded);
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+}
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+} // namespace TestGltfExtras
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+
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+#endif // TOOLS_ENABLED
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+
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+#endif // TEST_GLTF_EXTRAS_H
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