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Fix leaked objects when game ends with yields in progress

Pedro J. Estébanez 5 years ago
parent
commit
c427334393
2 changed files with 25 additions and 11 deletions
  1. 21 9
      modules/gdscript/gdscript_function.cpp
  2. 4 2
      modules/gdscript/gdscript_function.h

+ 21 - 9
modules/gdscript/gdscript_function.cpp

@@ -294,11 +294,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
 		line = p_state->line;
 		line = p_state->line;
 		ip = p_state->ip;
 		ip = p_state->ip;
 		alloca_size = p_state->stack.size();
 		alloca_size = p_state->stack.size();
-		script = p_state->script.ptr();
-		p_instance = p_state->instance;
+		script = static_cast<GDScript *>(ObjectDB::get_instance(p_state->script_id));
+		p_instance = p_state->instance_id.is_valid() ? static_cast<GDScriptInstance *>(ObjectDB::get_instance(p_state->instance_id)->get_script_instance()) : nullptr;
 		defarg = p_state->defarg;
 		defarg = p_state->defarg;
 		self = p_state->self;
 		self = p_state->self;
-		//stack[p_state->result_pos]=p_state->result; //assign stack with result
 
 
 	} else {
 	} else {
 
 
@@ -1280,13 +1279,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
 				gdfs->state.stack_size = _stack_size;
 				gdfs->state.stack_size = _stack_size;
 				gdfs->state.self = self;
 				gdfs->state.self = self;
 				gdfs->state.alloca_size = alloca_size;
 				gdfs->state.alloca_size = alloca_size;
-				gdfs->state.script = Ref<GDScript>(_script);
 				gdfs->state.ip = ip + ipofs;
 				gdfs->state.ip = ip + ipofs;
 				gdfs->state.line = line;
 				gdfs->state.line = line;
+				gdfs->state.script_id = script->get_instance_id();
+#ifdef DEBUG_ENABLED
+				gdfs->state.script_path = _script->get_path();
+#endif
 				gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : ObjectID();
 				gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : ObjectID();
-				//gdfs->state.result_pos=ip+ipofs-1;
 				gdfs->state.defarg = defarg;
 				gdfs->state.defarg = defarg;
-				gdfs->state.instance = p_instance;
 				gdfs->function = this;
 				gdfs->function = this;
 
 
 				retvalue = gdfs;
 				retvalue = gdfs;
@@ -1833,9 +1833,14 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
 		return false;
 		return false;
 
 
 	if (p_extended_check) {
 	if (p_extended_check) {
-		//class instance gone?
-		if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id))
+		// Class instance gone? (Otherwise script is valid for sure, because the instance has a ref to the script)
+		if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id)) {
 			return false;
 			return false;
+		}
+		// Script gone? (Static method, so there's no instance whose ref to the script can ensure it's valid)
+		if (!ObjectDB::get_instance(state.script_id)) {
+			return false;
+		}
 	}
 	}
 
 
 	return true;
 	return true;
@@ -1846,7 +1851,14 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
 	ERR_FAIL_COND_V(!function, Variant());
 	ERR_FAIL_COND_V(!function, Variant());
 	if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id)) {
 	if (state.instance_id.is_valid() && !ObjectDB::get_instance(state.instance_id)) {
 #ifdef DEBUG_ENABLED
 #ifdef DEBUG_ENABLED
-		ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script->get_path() + ":" + itos(state.line));
+		ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script_path + ":" + itos(state.line));
+#else
+		return Variant();
+#endif
+	}
+	if (!ObjectDB::get_instance(state.script_id)) {
+#ifdef DEBUG_ENABLED
+		ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but script is gone. At script: " + state.script_path + ":" + itos(state.line));
 #else
 #else
 		return Variant();
 		return Variant();
 #endif
 #endif

+ 4 - 2
modules/gdscript/gdscript_function.h

@@ -293,13 +293,15 @@ private:
 public:
 public:
 	struct CallState {
 	struct CallState {
 
 
+		ObjectID script_id;
+#ifdef DEBUG_ENABLED
+		String script_path;
+#endif
 		ObjectID instance_id;
 		ObjectID instance_id;
-		GDScriptInstance *instance;
 		Vector<uint8_t> stack;
 		Vector<uint8_t> stack;
 		int stack_size;
 		int stack_size;
 		Variant self;
 		Variant self;
 		uint32_t alloca_size;
 		uint32_t alloca_size;
-		Ref<GDScript> script;
 		int ip;
 		int ip;
 		int line;
 		int line;
 		int defarg;
 		int defarg;