|
@@ -175,9 +175,10 @@ void fragment() {
|
|
|
// Called for every pixel the material is visible on.
|
|
|
}
|
|
|
|
|
|
-void light() {
|
|
|
+//void light() {
|
|
|
// Called for every pixel for every light affecting the material.
|
|
|
-}
|
|
|
+ // Uncomment to replace the default light processing function with this one.
|
|
|
+//}
|
|
|
)";
|
|
|
break;
|
|
|
case Shader::MODE_CANVAS_ITEM:
|
|
@@ -190,9 +191,10 @@ void fragment() {
|
|
|
// Called for every pixel the material is visible on.
|
|
|
}
|
|
|
|
|
|
-void light() {
|
|
|
+//void light() {
|
|
|
// Called for every pixel for every light affecting the CanvasItem.
|
|
|
-}
|
|
|
+ // Uncomment to replace the default light processing function with this one.
|
|
|
+//}
|
|
|
)";
|
|
|
break;
|
|
|
case Shader::MODE_PARTICLES:
|