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Always initialize VariantCall return_type.

The return_type is used by the GDScript parser (and possibly other
scripting languages), so it MUST be initialized at least.
It could be initialized to Variant::NIL in release, but I see no reason
for not setting the actual value.
See similar issue in 95dfa5b .
Fabio Alessandrelli 6 years ago
parent
commit
c449512318
1 changed files with 0 additions and 2 deletions
  1. 0 2
      core/variant_call.cpp

+ 0 - 2
core/variant_call.cpp

@@ -155,9 +155,7 @@ struct _VariantCall {
 		funcdata.default_args = p_defaultarg;
 		funcdata._const = p_const;
 		funcdata.returns = p_has_return;
-#ifdef DEBUG_ENABLED
 		funcdata.return_type = p_return;
-#endif
 
 		if (p_argtype1.name) {
 			funcdata.arg_types.push_back(p_argtype1.type);