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@@ -87,6 +87,182 @@ void SpriteBase3D::_notification(int p_what) {
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}
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}
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+void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, Rect2 p_src_rect) {
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+ ERR_FAIL_COND(p_texture.is_null());
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+
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+ Rect2 final_rect;
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+ Rect2 final_src_rect;
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+ if (!p_texture->get_rect_region(p_dst_rect, p_src_rect, final_rect, final_src_rect)) {
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+ return;
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+ }
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+
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+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
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+ return;
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+ }
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+
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+ // 2D: 3D plane (axes match exactly when `axis == Vector3::AXIS_Z`):
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+ // -X+ -X+
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+ // - +
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+ // Y +--------+ +--------+ +--------+ Y +--------+
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+ // + | +--+ | | | (2) | | - | 0--1 |
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+ // | |ab| | (1) | +--+ | (3) | 3--2 | | |ab| |
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+ // | |cd| | --> | |ab| | --> | |cd| | <==> | |cd| |
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+ // | +--+ | | |cd| | | |ab| | | 3--2 |
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+ // | | | +--+ | | 0--1 | | |
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+ // +--------+ +--------+ +--------+ +--------+
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+
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+ // (1) Y-wise shift `final_rect` within `p_dst_rect` so after inverting Y
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+ // axis distances between top/bottom borders will be preserved (so for
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+ // example AtlasTextures with vertical margins will look the same in 2D/3D).
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+ final_rect.position.y = (p_dst_rect.position.y + p_dst_rect.size.y) - ((final_rect.position.y + final_rect.size.y) - p_dst_rect.position.y);
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+
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+ Color color = _get_color_accum();
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+
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+ real_t pixel_size = get_pixel_size();
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+
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+ // (2) Order vertices (0123) bottom-top in 2D / top-bottom in 3D.
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+ Vector2 vertices[4] = {
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+ (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
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+ (final_rect.position + final_rect.size) * pixel_size,
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+ (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
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+ final_rect.position * pixel_size,
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+ };
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+
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+ Vector2 src_tsize = p_texture->get_size();
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+
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+ // Properly setup UVs for impostor textures (AtlasTexture).
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+ Ref<AtlasTexture> atlas_tex = p_texture;
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+ if (atlas_tex != nullptr) {
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+ src_tsize[0] = atlas_tex->get_atlas()->get_width();
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+ src_tsize[1] = atlas_tex->get_atlas()->get_height();
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+ }
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+
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+ // (3) Assign UVs (abcd) according to the vertices order (bottom-top in 2D / top-bottom in 3D).
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+ Vector2 uvs[4] = {
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+ final_src_rect.position / src_tsize,
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+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
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+ (final_src_rect.position + final_src_rect.size) / src_tsize,
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+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
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+ };
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+
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+ if (is_flipped_h()) {
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+ SWAP(uvs[0], uvs[1]);
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+ SWAP(uvs[2], uvs[3]);
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+ }
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+
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+ if (is_flipped_v()) {
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+ SWAP(uvs[0], uvs[3]);
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+ SWAP(uvs[1], uvs[2]);
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+ }
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+
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+ Vector3 normal;
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+ int axis = get_axis();
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+ normal[axis] = 1.0;
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+
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+ Plane tangent;
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+ if (axis == Vector3::AXIS_X) {
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+ tangent = Plane(0, 0, -1, 1);
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+ } else {
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+ tangent = Plane(1, 0, 0, 1);
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+ }
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+
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+ int x_axis = ((axis + 1) % 3);
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+ int y_axis = ((axis + 2) % 3);
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+
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+ if (axis != Vector3::AXIS_Z) {
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+ SWAP(x_axis, y_axis);
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+
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+ for (int i = 0; i < 4; i++) {
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+ //uvs[i] = Vector2(1.0,1.0)-uvs[i];
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+ //SWAP(vertices[i].x,vertices[i].y);
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+ if (axis == Vector3::AXIS_Y) {
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+ vertices[i].y = -vertices[i].y;
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+ } else if (axis == Vector3::AXIS_X) {
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+ vertices[i].x = -vertices[i].x;
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+ }
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+ }
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+ }
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+
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+ AABB aabb;
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+
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+ // Everything except position and UV is compressed.
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+ uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
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+ uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
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+
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+ uint32_t v_normal;
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+ {
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+ Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
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+
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+ Vector2 res = n.octahedron_encode();
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+ uint32_t value = 0;
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+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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+
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+ v_normal = value;
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+ }
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+ uint32_t v_tangent;
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+ {
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+ Plane t = tangent;
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+ Vector2 res = t.normal.octahedron_tangent_encode(t.d);
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+ uint32_t value = 0;
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+ value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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+ value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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+
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+ v_tangent = value;
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+ }
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+
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+ uint8_t v_color[4] = {
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+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
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+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
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+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
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+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
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+ };
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+
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+ for (int i = 0; i < 4; i++) {
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+ Vector3 vtx;
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+ vtx[x_axis] = vertices[i][0];
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+ vtx[y_axis] = vertices[i][1];
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+ if (i == 0) {
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+ aabb.position = vtx;
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+ aabb.size = Vector3();
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+ } else {
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+ aabb.expand_to(vtx);
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+ }
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+
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+ float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
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+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
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+
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+ float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
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+
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+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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+ memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
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+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
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+ }
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+
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+ RID mesh = get_mesh();
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+ RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
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+ RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
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+
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+ RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
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+ set_aabb(aabb);
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+
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+ RID shader_rid;
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+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
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+ if (last_shader != shader_rid) {
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+ RS::get_singleton()->material_set_shader(get_material(), shader_rid);
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+ last_shader = shader_rid;
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+ }
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+ if (last_texture != p_texture->get_rid()) {
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+ RS::get_singleton()->material_set_param(get_material(), "texture_albedo", p_texture->get_rid());
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+ last_texture = p_texture->get_rid();
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+ }
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+ if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
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+ RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
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+ RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
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+ }
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+}
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+
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void SpriteBase3D::set_centered(bool p_center) {
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centered = p_center;
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_queue_redraw();
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@@ -464,171 +640,17 @@ void Sprite3D::_draw() {
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}
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Size2 frame_size = base_rect.size / Size2(hframes, vframes);
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- Point2 frame_offset = Point2(frame % hframes, frame / hframes);
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- frame_offset *= frame_size;
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+ Point2 frame_offset = Point2(frame % hframes, frame / hframes) * frame_size;
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- Point2 dest_offset = get_offset();
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+ Point2 dst_offset = get_offset();
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if (is_centered()) {
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- dest_offset -= frame_size / 2;
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+ dst_offset -= frame_size / 2.0f;
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}
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Rect2 src_rect(base_rect.position + frame_offset, frame_size);
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- Rect2 final_dst_rect(dest_offset, frame_size);
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- Rect2 final_rect;
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- Rect2 final_src_rect;
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- if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect)) {
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- return;
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- }
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-
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- if (final_rect.size.x == 0 || final_rect.size.y == 0) {
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- return;
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- }
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-
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- Color color = _get_color_accum();
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-
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- real_t pixel_size = get_pixel_size();
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-
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- Vector2 vertices[4] = {
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-
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- (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
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- (final_rect.position + final_rect.size) * pixel_size,
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- (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
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- final_rect.position * pixel_size,
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-
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- };
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-
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- Vector2 src_tsize = tsize;
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-
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- // Properly setup UVs for impostor textures (AtlasTexture).
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- Ref<AtlasTexture> atlas_tex = texture;
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- if (atlas_tex != nullptr) {
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- src_tsize[0] = atlas_tex->get_atlas()->get_width();
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- src_tsize[1] = atlas_tex->get_atlas()->get_height();
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- }
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-
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- Vector2 uvs[4] = {
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- final_src_rect.position / src_tsize,
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- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
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- (final_src_rect.position + final_src_rect.size) / src_tsize,
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- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
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- };
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-
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- if (is_flipped_h()) {
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- SWAP(uvs[0], uvs[1]);
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- SWAP(uvs[2], uvs[3]);
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- }
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-
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- if (is_flipped_v()) {
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- SWAP(uvs[0], uvs[3]);
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- SWAP(uvs[1], uvs[2]);
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- }
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-
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- Vector3 normal;
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- int axis = get_axis();
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- normal[axis] = 1.0;
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-
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- Plane tangent;
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- if (axis == Vector3::AXIS_X) {
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- tangent = Plane(0, 0, -1, 1);
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- } else {
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- tangent = Plane(1, 0, 0, 1);
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- }
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-
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- int x_axis = ((axis + 1) % 3);
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- int y_axis = ((axis + 2) % 3);
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-
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- if (axis != Vector3::AXIS_Z) {
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- SWAP(x_axis, y_axis);
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-
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- for (int i = 0; i < 4; i++) {
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- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
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- //SWAP(vertices[i].x,vertices[i].y);
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- if (axis == Vector3::AXIS_Y) {
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- vertices[i].y = -vertices[i].y;
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- } else if (axis == Vector3::AXIS_X) {
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- vertices[i].x = -vertices[i].x;
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- }
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- }
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- }
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-
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- AABB aabb;
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-
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- // Everything except position and UV is compressed.
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- uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
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- uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
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-
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- uint32_t v_normal;
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- {
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- Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
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-
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- Vector2 res = n.octahedron_encode();
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- uint32_t value = 0;
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- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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-
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- v_normal = value;
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- }
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- uint32_t v_tangent;
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- {
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- Plane t = tangent;
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- Vector2 res = t.normal.octahedron_tangent_encode(t.d);
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- uint32_t value = 0;
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- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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+ Rect2 dst_rect(dst_offset, frame_size);
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- v_tangent = value;
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- }
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-
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- uint8_t v_color[4] = {
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- uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
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- uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
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- uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
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- uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
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- };
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-
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- for (int i = 0; i < 4; i++) {
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- Vector3 vtx;
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- vtx[x_axis] = vertices[i][0];
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- vtx[y_axis] = vertices[i][1];
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- if (i == 0) {
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- aabb.position = vtx;
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- aabb.size = Vector3();
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- } else {
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- aabb.expand_to(vtx);
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- }
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-
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- float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
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- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
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-
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- float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
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-
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- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
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- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
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- }
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-
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- RID mesh = get_mesh();
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- RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
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- RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
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-
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- RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
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- set_aabb(aabb);
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-
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- RID shader_rid;
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- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
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- if (last_shader != shader_rid) {
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- RS::get_singleton()->material_set_shader(get_material(), shader_rid);
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- last_shader = shader_rid;
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- }
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- if (last_texture != texture->get_rid()) {
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- RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
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- last_texture = texture->get_rid();
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- }
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- if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
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- RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
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- RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
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- }
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+ draw_texture_rect(texture, dst_rect, src_rect);
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}
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void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
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@@ -831,158 +853,7 @@ void AnimatedSprite3D::_draw() {
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Rect2 dst_rect(ofs, tsize);
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- Rect2 final_rect;
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- Rect2 final_src_rect;
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- if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect)) {
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- return;
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- }
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-
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- if (final_rect.size.x == 0 || final_rect.size.y == 0) {
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- return;
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- }
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-
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- Color color = _get_color_accum();
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-
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- real_t pixel_size = get_pixel_size();
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-
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- Vector2 vertices[4] = {
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-
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- (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
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- (final_rect.position + final_rect.size) * pixel_size,
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- (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
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- final_rect.position * pixel_size,
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-
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- };
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-
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- Vector2 src_tsize = tsize;
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-
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- // Properly setup UVs for impostor textures (AtlasTexture).
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- Ref<AtlasTexture> atlas_tex = texture;
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- if (atlas_tex != nullptr) {
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- src_tsize[0] = atlas_tex->get_atlas()->get_width();
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- src_tsize[1] = atlas_tex->get_atlas()->get_height();
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- }
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-
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- Vector2 uvs[4] = {
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- final_src_rect.position / src_tsize,
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- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
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- (final_src_rect.position + final_src_rect.size) / src_tsize,
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- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
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- };
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-
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- if (is_flipped_h()) {
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- SWAP(uvs[0], uvs[1]);
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- SWAP(uvs[2], uvs[3]);
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- }
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- if (is_flipped_v()) {
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- SWAP(uvs[0], uvs[3]);
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- SWAP(uvs[1], uvs[2]);
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- }
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-
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- Vector3 normal;
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- int axis = get_axis();
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- normal[axis] = 1.0;
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-
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- Plane tangent;
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- if (axis == Vector3::AXIS_X) {
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- tangent = Plane(0, 0, -1, -1);
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- } else {
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- tangent = Plane(1, 0, 0, -1);
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- }
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-
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- int x_axis = ((axis + 1) % 3);
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- int y_axis = ((axis + 2) % 3);
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-
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- if (axis != Vector3::AXIS_Z) {
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- SWAP(x_axis, y_axis);
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-
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- for (int i = 0; i < 4; i++) {
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- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
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- //SWAP(vertices[i].x,vertices[i].y);
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- if (axis == Vector3::AXIS_Y) {
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- vertices[i].y = -vertices[i].y;
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- } else if (axis == Vector3::AXIS_X) {
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- vertices[i].x = -vertices[i].x;
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- }
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- }
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- }
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-
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- AABB aabb;
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-
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- // Everything except position and UV is compressed.
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- uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
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- uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
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-
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- uint32_t v_normal;
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- {
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- Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
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-
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- Vector2 res = n.octahedron_encode();
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- uint32_t value = 0;
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- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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-
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- v_normal = value;
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- }
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- uint32_t v_tangent;
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- {
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- Plane t = tangent;
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- Vector2 res = t.normal.octahedron_tangent_encode(t.d);
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- uint32_t value = 0;
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- value |= (uint16_t)CLAMP(res.x * 65535, 0, 65535);
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- value |= (uint16_t)CLAMP(res.y * 65535, 0, 65535) << 16;
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- v_tangent = value;
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- }
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-
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- uint8_t v_color[4] = {
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- uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
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- uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
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- uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
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- uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
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- };
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-
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- for (int i = 0; i < 4; i++) {
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- Vector3 vtx;
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- vtx[x_axis] = vertices[i][0];
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- vtx[y_axis] = vertices[i][1];
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- if (i == 0) {
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- aabb.position = vtx;
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- aabb.size = Vector3();
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- } else {
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- aabb.expand_to(vtx);
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- }
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-
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- float v_uv[2] = { (float)uvs[i].x, (float)uvs[i].y };
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- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8);
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-
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- float v_vertex[3] = { (float)vtx.x, (float)vtx.y, (float)vtx.z };
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- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
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- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
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- memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
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|
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
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|
- }
|
|
|
-
|
|
|
- RID mesh = get_mesh();
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|
- RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer);
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|
|
- RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer);
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|
|
-
|
|
|
- RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
|
|
|
- set_aabb(aabb);
|
|
|
-
|
|
|
- RID shader_rid;
|
|
|
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
|
|
|
- if (last_shader != shader_rid) {
|
|
|
- RS::get_singleton()->material_set_shader(get_material(), shader_rid);
|
|
|
- last_shader = shader_rid;
|
|
|
- }
|
|
|
- if (last_texture != texture->get_rid()) {
|
|
|
- RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
|
|
|
- last_texture = texture->get_rid();
|
|
|
- }
|
|
|
- if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
|
|
|
- RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
|
|
|
- RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
|
|
|
- }
|
|
|
+ draw_texture_rect(texture, dst_rect, src_rect);
|
|
|
}
|
|
|
|
|
|
void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
|