Fix lights flickering in GLES3 when new light attenuation is disabled
@@ -1356,7 +1356,7 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
#ifdef USE_PHYSICAL_LIGHT_ATTENUATION
spot_attenuation = get_omni_attenuation(light_length, spot_lights[idx].light_pos_inv_radius.w, spot_lights[idx].light_direction_attenuation.w);
#else
- spot_attenuation = pow(1.0 - normalized_distance, omni_lights[idx].light_direction_attenuation.w);
+ spot_attenuation = pow(1.0 - normalized_distance, spot_lights[idx].light_direction_attenuation.w);
#endif
} else {
spot_attenuation = 0.0;