@@ -1263,7 +1263,6 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) {
p_flags&=VS::TEXTURE_FLAG_FILTER;//can change only filter
}
-
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
@@ -88,8 +88,8 @@ void TextureFrame::set_texture(const Ref<Texture>& p_tex) {
texture=p_tex;
update();
- if (texture.is_valid())
- texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
+ //if (texture.is_valid())
+ // texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
minimum_size_changed();