It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <[email protected]>
@@ -117,6 +117,7 @@ const char *GDTokenizer::token_names[TK_MAX] = {
"'.'",
"'?'",
"':'",
+ "'$'",
"'\\n'",
"PI",
"_",