add checks for node type range in add_node function
@@ -926,7 +926,7 @@ void AnimationTreePlayer::add_node(NodeType p_type, const StringName &p_node) {
ERR_FAIL_COND(p_type == NODE_OUTPUT);
ERR_FAIL_COND(node_map.has(p_node));
-
+ ERR_FAIL_INDEX(p_type, NODE_MAX);
NodeBase *n = NULL;
switch (p_type) {