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Clarify packet peer `max_buffer_po2` in ProjectSettings documentation

This closes https://github.com/godotengine/godot-docs/issues/4364.
Hugo Locurcio 4 ani în urmă
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c475b1fd0b
1 a modificat fișierele cu 1 adăugiri și 1 ștergeri
  1. 1 1
      doc/classes/ProjectSettings.xml

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -858,7 +858,7 @@
 			Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
 			Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
 		</member>
 		</member>
 		<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
 		<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
-			Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped.
+			Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value [code]16[/code] is equal to 65,536 bytes. Over this size, data is dropped.
 		</member>
 		</member>
 		<member name="network/limits/tcp/connect_timeout_seconds" type="int" setter="" getter="" default="30">
 		<member name="network/limits/tcp/connect_timeout_seconds" type="int" setter="" getter="" default="30">
 			Timeout (in seconds) for connection attempts using TCP.
 			Timeout (in seconds) for connection attempts using TCP.