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Support script global class (class_name) when importing a scene

We could already choose a script global class for root_type at scene import config. However, it would fall back to default Spatial if a script global class is chosen. This will make sure the base type for the script class is used, and the script to root node is attached upon import.
Windy Darian vor 6 Jahren
Ursprung
Commit
c478f30321
1 geänderte Dateien mit 11 neuen und 0 gelöschten Zeilen
  1. 11 0
      editor/import/resource_importer_scene.cpp

+ 11 - 0
editor/import/resource_importer_scene.cpp

@@ -1239,6 +1239,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
 	}
 
 	String root_type = p_options["nodes/root_type"];
+	root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
+
+	Ref<Script> root_script = NULL;
+	if (ScriptServer::is_global_class(root_type)) {
+		root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type));
+		root_type = ScriptServer::get_global_class_base(root_type);
+	}
 
 	if (scene->get_class() != root_type) {
 		Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
@@ -1251,6 +1258,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
 		}
 	}
 
+	if (root_script.is_valid()) {
+		scene->set_script(Variant(root_script));
+	}
+
 	if (Object::cast_to<Spatial>(scene)) {
 		float root_scale = p_options["nodes/root_scale"];
 		Object::cast_to<Spatial>(scene)->scale(Vector3(root_scale, root_scale, root_scale));