Keep NavigationServer active while SceneTree is paused
@@ -825,7 +825,6 @@ void SceneTree::set_pause(bool p_enabled) {
return;
}
paused = p_enabled;
- NavigationServer3D::get_singleton()->set_active(!p_enabled);
PhysicsServer3D::get_singleton()->set_active(!p_enabled);
PhysicsServer2D::get_singleton()->set_active(!p_enabled);
if (get_root()) {