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@@ -29,10 +29,91 @@ class btCollisionObject;
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typedef btScalar (*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
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typedef btScalar (*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
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+struct btSISolverSingleIterationData
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+{
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+ btAlignedObjectArray<btSolverBody>& m_tmpSolverBodyPool;
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+ btConstraintArray& m_tmpSolverContactConstraintPool;
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+ btConstraintArray& m_tmpSolverNonContactConstraintPool;
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+ btConstraintArray& m_tmpSolverContactFrictionConstraintPool;
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+ btConstraintArray& m_tmpSolverContactRollingFrictionConstraintPool;
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+
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+ btAlignedObjectArray<int>& m_orderTmpConstraintPool;
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+ btAlignedObjectArray<int>& m_orderNonContactConstraintPool;
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+ btAlignedObjectArray<int>& m_orderFrictionConstraintPool;
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+ btAlignedObjectArray<btTypedConstraint::btConstraintInfo1>& m_tmpConstraintSizesPool;
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+ unsigned long& m_seed;
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+
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+ btSingleConstraintRowSolver& m_resolveSingleConstraintRowGeneric;
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+ btSingleConstraintRowSolver& m_resolveSingleConstraintRowLowerLimit;
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+ btSingleConstraintRowSolver& m_resolveSplitPenetrationImpulse;
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+ btAlignedObjectArray<int>& m_kinematicBodyUniqueIdToSolverBodyTable;
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+ int& m_fixedBodyId;
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+ int& m_maxOverrideNumSolverIterations;
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+ int getOrInitSolverBody(btCollisionObject & body, btScalar timeStep);
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+ static void initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep);
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+ int getSolverBody(btCollisionObject& body) const;
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+
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+
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+ btSISolverSingleIterationData(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool,
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+ btConstraintArray& tmpSolverContactConstraintPool,
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+ btConstraintArray& tmpSolverNonContactConstraintPool,
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+ btConstraintArray& tmpSolverContactFrictionConstraintPool,
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+ btConstraintArray& tmpSolverContactRollingFrictionConstraintPool,
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+ btAlignedObjectArray<int>& orderTmpConstraintPool,
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+ btAlignedObjectArray<int>& orderNonContactConstraintPool,
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+ btAlignedObjectArray<int>& orderFrictionConstraintPool,
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+ btAlignedObjectArray<btTypedConstraint::btConstraintInfo1>& tmpConstraintSizesPool,
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+ btSingleConstraintRowSolver& resolveSingleConstraintRowGeneric,
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+ btSingleConstraintRowSolver& resolveSingleConstraintRowLowerLimit,
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+ btSingleConstraintRowSolver& resolveSplitPenetrationImpulse,
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+ btAlignedObjectArray<int>& kinematicBodyUniqueIdToSolverBodyTable,
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+ unsigned long& seed,
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+ int& fixedBodyId,
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+ int& maxOverrideNumSolverIterations
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+ )
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+ :m_tmpSolverBodyPool(tmpSolverBodyPool),
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+ m_tmpSolverContactConstraintPool(tmpSolverContactConstraintPool),
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+ m_tmpSolverNonContactConstraintPool(tmpSolverNonContactConstraintPool),
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+ m_tmpSolverContactFrictionConstraintPool(tmpSolverContactFrictionConstraintPool),
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+ m_tmpSolverContactRollingFrictionConstraintPool(tmpSolverContactRollingFrictionConstraintPool),
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+ m_orderTmpConstraintPool(orderTmpConstraintPool),
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+ m_orderNonContactConstraintPool(orderNonContactConstraintPool),
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+ m_orderFrictionConstraintPool(orderFrictionConstraintPool),
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+ m_tmpConstraintSizesPool(tmpConstraintSizesPool),
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+ m_seed(seed),
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+ m_resolveSingleConstraintRowGeneric(resolveSingleConstraintRowGeneric),
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+ m_resolveSingleConstraintRowLowerLimit(resolveSingleConstraintRowLowerLimit),
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+ m_resolveSplitPenetrationImpulse(resolveSplitPenetrationImpulse),
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+ m_kinematicBodyUniqueIdToSolverBodyTable(kinematicBodyUniqueIdToSolverBodyTable),
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+ m_fixedBodyId(fixedBodyId),
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+ m_maxOverrideNumSolverIterations(maxOverrideNumSolverIterations)
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+ {
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+ }
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+};
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+
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+struct btSolverAnalyticsData
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+{
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+ btSolverAnalyticsData()
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+ {
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+ m_numSolverCalls = 0;
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+ m_numIterationsUsed = -1;
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+ m_remainingLeastSquaresResidual = -1;
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+ m_islandId = -2;
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+ }
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+ int m_islandId;
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+ int m_numBodies;
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+ int m_numContactManifolds;
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+ int m_numSolverCalls;
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+ int m_numIterationsUsed;
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+ double m_remainingLeastSquaresResidual;
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+};
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+
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///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
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///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
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ATTRIBUTE_ALIGNED16(class)
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ATTRIBUTE_ALIGNED16(class)
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btSequentialImpulseConstraintSolver : public btConstraintSolver
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btSequentialImpulseConstraintSolver : public btConstraintSolver
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{
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{
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+
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+
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protected:
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protected:
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btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
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btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
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btConstraintArray m_tmpSolverContactConstraintPool;
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btConstraintArray m_tmpSolverContactConstraintPool;
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@@ -64,26 +145,26 @@ protected:
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btScalar m_leastSquaresResidual;
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btScalar m_leastSquaresResidual;
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void setupFrictionConstraint(btSolverConstraint & solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
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void setupFrictionConstraint(btSolverConstraint & solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
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- btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2,
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- btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
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- const btContactSolverInfo& infoGlobal,
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- btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
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+ btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2,
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+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
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+ const btContactSolverInfo& infoGlobal,
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+ btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
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void setupTorsionalFrictionConstraint(btSolverConstraint & solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
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void setupTorsionalFrictionConstraint(btSolverConstraint & solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
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- btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
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- btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
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- btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
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+ btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
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+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
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+ btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
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btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
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btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
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btSolverConstraint& addTorsionalFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar torsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity = 0, btScalar cfmSlip = 0.f);
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btSolverConstraint& addTorsionalFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar torsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity = 0, btScalar cfmSlip = 0.f);
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void setupContactConstraint(btSolverConstraint & solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
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void setupContactConstraint(btSolverConstraint & solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
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- const btContactSolverInfo& infoGlobal, btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2);
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+ const btContactSolverInfo& infoGlobal, btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2);
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static void applyAnisotropicFriction(btCollisionObject * colObj, btVector3 & frictionDirection, int frictionMode);
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static void applyAnisotropicFriction(btCollisionObject * colObj, btVector3 & frictionDirection, int frictionMode);
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void setFrictionConstraintImpulse(btSolverConstraint & solverConstraint, int solverBodyIdA, int solverBodyIdB,
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void setFrictionConstraintImpulse(btSolverConstraint & solverConstraint, int solverBodyIdA, int solverBodyIdB,
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- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
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+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
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///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
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///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
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unsigned long m_btSeed2;
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unsigned long m_btSeed2;
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@@ -97,6 +178,7 @@ protected:
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virtual void convertJoints(btTypedConstraint * *constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
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virtual void convertJoints(btTypedConstraint * *constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
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void convertJoint(btSolverConstraint * currentConstraintRow, btTypedConstraint * constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal);
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void convertJoint(btSolverConstraint * currentConstraintRow, btTypedConstraint * constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal);
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+
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virtual void convertBodies(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
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virtual void convertBodies(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
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btScalar resolveSplitPenetrationSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
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btScalar resolveSplitPenetrationSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
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@@ -122,7 +204,8 @@ protected:
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return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
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return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
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}
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}
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-protected:
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+public:
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+
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void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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@@ -130,6 +213,7 @@ protected:
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virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
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virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
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virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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+
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virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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@@ -141,13 +225,52 @@ public:
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virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
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virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
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+ static btScalar solveSingleIterationInternal(btSISolverSingleIterationData& siData, int iteration, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
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+ static void convertBodiesInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal);
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+ static void convertJointsInternal(btSISolverSingleIterationData& siData, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
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+ static void convertContactInternal(btSISolverSingleIterationData& siData, btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
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+ static void setupContactConstraintInternal(btSISolverSingleIterationData& siData, btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btContactSolverInfo& infoGlobal, btScalar& relaxation,
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+ const btVector3& rel_pos1, const btVector3& rel_pos2);
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+ static btScalar restitutionCurveInternal(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold);
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+ static btSolverConstraint& addTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactRollingFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity = 0, btScalar cfmSlip = 0.);
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+ static void setupTorsionalFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis1, int solverBodyIdA, int solverBodyIdB,
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+ btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
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+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
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+ btScalar desiredVelocity, btScalar cfmSlip);
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+ static void setupFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btSolverConstraint& solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip);
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+ static btSolverConstraint& addFrictionConstraintInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
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+ static void setFrictionConstraintImpulseInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, btConstraintArray& tmpSolverContactFrictionConstraintPool,
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+
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+ btSolverConstraint& solverConstraint,
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+ int solverBodyIdA, int solverBodyIdB,
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+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
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+ static void convertJointInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool,
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+ int& maxOverrideNumSolverIterations,
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+ btSolverConstraint* currentConstraintRow,
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+ btTypedConstraint* constraint,
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+ const btTypedConstraint::btConstraintInfo1& info1,
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+ int solverBodyIdA,
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+ int solverBodyIdB,
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+ const btContactSolverInfo& infoGlobal);
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+
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+ static btScalar solveGroupCacheFriendlyFinishInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal);
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+
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+ static void writeBackContactsInternal(btConstraintArray& tmpSolverContactConstraintPool, btConstraintArray& tmpSolverContactFrictionConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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+
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+ static void writeBackJointsInternal(btConstraintArray& tmpSolverNonContactConstraintPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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+ static void writeBackBodiesInternal(btAlignedObjectArray<btSolverBody>& tmpSolverBodyPool, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
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+ static void solveGroupCacheFriendlySplitImpulseIterationsInternal(btSISolverSingleIterationData& siData, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
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+
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+
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///clear internal cached data and reset random seed
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///clear internal cached data and reset random seed
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virtual void reset();
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virtual void reset();
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unsigned long btRand2();
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unsigned long btRand2();
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-
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int btRandInt2(int n);
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int btRandInt2(int n);
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+ static unsigned long btRand2a(unsigned long& seed);
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+ static int btRandInt2a(int n, unsigned long& seed);
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+
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void setRandSeed(unsigned long seed)
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void setRandSeed(unsigned long seed)
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{
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{
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m_btSeed2 = seed;
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m_btSeed2 = seed;
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@@ -179,15 +302,22 @@ public:
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m_resolveSingleConstraintRowLowerLimit = rowSolver;
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m_resolveSingleConstraintRowLowerLimit = rowSolver;
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}
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}
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+
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+
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///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4
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///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4
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- btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
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- btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
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- btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
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+ static btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
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+ static btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
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+ static btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
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///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4
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///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4
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- btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
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- btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
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- btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
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+ static btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
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+ static btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
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+ static btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
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+
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+ static btSingleConstraintRowSolver getScalarSplitPenetrationImpulseGeneric();
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+ static btSingleConstraintRowSolver getSSE2SplitPenetrationImpulseGeneric();
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+
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+ btSolverAnalyticsData m_analyticsData;
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};
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};
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#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
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#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
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