Kaynağa Gözat

Allow negative scale in Particles and CPUParticles

This can be used to make 2D particles look more 3D-y with thoughtful use
of scale curve animation.
Hugo Locurcio 3 yıl önce
ebeveyn
işleme
c4a3560884

+ 1 - 1
doc/classes/CPUParticles.xml

@@ -269,7 +269,7 @@
 			Emission lifetime randomness ratio.
 		</member>
 		<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
-			Initial scale applied to each particle.
+			Initial scale applied to each particle. This can be set to a negative value to flip the particle on all axes.
 		</member>
 		<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
 			Each particle's scale will vary along this [Curve].

+ 1 - 1
doc/classes/CPUParticles2D.xml

@@ -249,7 +249,7 @@
 			Emission lifetime randomness ratio.
 		</member>
 		<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
-			Initial scale applied to each particle.
+			Initial scale applied to each particle. This can be set to a negative value to flip the particle on both axes.
 		</member>
 		<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
 			Each particle's scale will vary along this [Curve].

+ 1 - 1
doc/classes/ParticlesMaterial.xml

@@ -224,7 +224,7 @@
 			Radial acceleration randomness ratio.
 		</member>
 		<member name="scale" type="float" setter="set_param" getter="get_param" default="1.0">
-			Initial scale applied to each particle.
+			Initial scale applied to each particle. This can be set to a negative value to flip the particle on all axes.
 		</member>
 		<member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
 			Each particle's scale will vary along this [CurveTexture].

+ 3 - 4
scene/2d/cpu_particles_2d.cpp

@@ -910,9 +910,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
 
 		//scale by scale
 		float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
-		if (base_scale < 0.000001) {
-			base_scale = 0.000001;
-		}
+		// Prevent zero scale (which can cause rendering issues).
+		base_scale = SGN(base_scale) * MAX(Math::abs(base_scale), 0.000001);
 
 		p.transform.elements[0] *= base_scale;
 		p.transform.elements[1] *= base_scale;
@@ -1322,7 +1321,7 @@ void CPUParticles2D::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
 	ADD_GROUP("Scale", "");
-	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
+	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
 	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
 	ADD_GROUP("Color", "");

+ 3 - 4
scene/3d/cpu_particles.cpp

@@ -1010,9 +1010,8 @@ void CPUParticles::_particles_process(float p_delta) {
 
 		//scale by scale
 		float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
-		if (base_scale < 0.000001) {
-			base_scale = 0.000001;
-		}
+		// Prevent zero scale (which can cause rendering issues).
+		base_scale = SGN(base_scale) * MAX(Math::abs(base_scale), 0.000001);
 
 		p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
 
@@ -1463,7 +1462,7 @@ void CPUParticles::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
 	ADD_GROUP("Scale", "");
-	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
+	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
 	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
 	ADD_GROUP("Color", "");

+ 3 - 4
scene/resources/particles_material.cpp

@@ -644,9 +644,8 @@ void ParticlesMaterial::_update_shader() {
 	}
 	//scale by scale
 	code += "	float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n";
-	code += "	if (base_scale < 0.000001) {\n";
-	code += "		base_scale = 0.000001;\n";
-	code += "	}\n";
+	// Prevent zero scale (which can cause rendering issues).
+	code += "	base_scale = sign(base_scale) * max(abs(base_scale), 0.000001);\n";
 	if (trail_size_modifier.is_valid()) {
 		code += "	if (trail_divisor > 1) {\n";
 		code += "		base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n";
@@ -1278,7 +1277,7 @@ void ParticlesMaterial::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
 	ADD_GROUP("Scale", "");
-	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
+	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
 	ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
 	ADD_GROUP("Color", "");