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Fix typos with codespell

Rémi Verschelde il y a 2 ans
Parent
commit
c4a9b42297

+ 1 - 1
DONORS.md

@@ -183,7 +183,7 @@ generous deed immortalized in the next stable release of Godot Engine.
     Cristopher
     CT
     CzechBlueBea
-    CzłowiekImadło 
+    CzłowiekImadło
     Daniel Reed
     Daniel Tebbutt
     Darrian Little

+ 1 - 1
drivers/gles2/rasterizer_scene_gles2.h

@@ -122,7 +122,7 @@ public:
 
 		/*
 		struct SceneDataUBO {
-			//this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes
+			//this is a std140 compatible struct. Please read the OpenGL 3.3 Specification spec before doing any changes
 			float projection_matrix[16];
 			float inv_projection_matrix[16];
 			float camera_inverse_matrix[16];

+ 1 - 1
editor/editor_file_system.cpp

@@ -1938,7 +1938,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
 		if (group_file_cache.has(p_files[i])) {
 			//maybe the file itself is a group!
 			groups_to_reimport.insert(p_files[i]);
-			//groups do not belong to grups
+			//groups do not belong to groups
 			group_file = String();
 		} else if (group_file != String()) {
 			//it's a group file, add group to import and skip this file

+ 1 - 1
editor/plugins/spatial_editor_plugin.cpp

@@ -783,7 +783,7 @@ void SpatialEditorViewport::_update_name() {
 	}
 
 	if (RoomManager::static_rooms_get_active_and_loaded()) {
-		// TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
+		// TRANSLATORS: This will be appended to the view name when Portal Occlusion is enabled.
 		name += TTR(" [portals active]");
 	}
 

+ 1 - 1
misc/scripts/codespell.sh

@@ -1,5 +1,5 @@
 #!/bin/sh
-SKIP_LIST="./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh"
+SKIP_LIST="./.git,./bin,./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh"
 IGNORE_LIST="ba,childs,commiting,complies,curvelinear,doubleclick,expct,fave,findn,gird,inout,leapyear,lod,nd,numer,ois,readded,ro,statics,switchs,te,varius,varn"
 
 codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}"

+ 2 - 2
modules/gdnative/nativescript/nativescript.cpp

@@ -189,7 +189,7 @@ bool NativeScript::can_instance() const {
 
 #ifdef TOOLS_ENABLED
 	// Only valid if this is either a tool script or a "regular" script.
-	// (so an environment whre scripting is disabled (and not the editor) would not
+	// (so an environment where scripting is disabled (and not the editor) would not
 	// create objects).
 	return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
 #else
@@ -1760,7 +1760,7 @@ void NativeReloadNode::_notification(int p_what) {
 					// Multiple GDNative libraries may be reloaded. The library and script
 					// path should match to prevent failing `NSL->library_classes` lookup
 					// from `get_script_desc()` in `script->_update_placeholder` below.
-					// This check also prevents "!script_data is true" error from occuring
+					// This check also prevents "!script_data is true" error from occurring
 					// when e. g. re-focusing editor window.
 					if (L->key() != U->key()) {
 						continue;

+ 1 - 1
scene/main/http_request.cpp

@@ -277,7 +277,7 @@ bool HTTPRequest::_update_connection() {
 
 				call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PoolByteArray());
 				return true;
-				// Request migh have been done
+				// Request might have been done
 			} else {
 				// Did not request yet, do request