2
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Rémi Verschelde 6 жил өмнө
parent
commit
c4b736d7ad

+ 0 - 1
drivers/gles2/shaders/scene.glsl

@@ -2057,7 +2057,6 @@ FRAGMENT_SHADER_CODE
 	gl_FragColor.rgb *= (1.0 - fog_interp.a);
 #endif // BASE_PASS
 
-
 #else //pixel based fog
 	float fog_amount = 0.0;
 

+ 0 - 1
scene/resources/resource_format_text.cpp

@@ -1422,7 +1422,6 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
 					} else {
 						_find_resources(v);
 					}
-
 				}
 
 				I = I->next();