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Generate global code for VisualShader nodes that connect to VaryingSetters

Updated visual shader code to call generate_global_per_node() for nodes connected to VaryingSetter nodes, even if they don't connect directly to Output.
aaronp64 9 月之前
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c4db6687f9
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/resources/visual_shader.cpp

+ 1 - 1
scene/resources/visual_shader.cpp

@@ -2796,7 +2796,7 @@ void VisualShader::_update_shader() const {
 
 
 		if (varying_setters.has(i)) {
 		if (varying_setters.has(i)) {
 			for (int &E : varying_setters[i]) {
 			for (int &E : varying_setters[i]) {
-				err = _write_node(Type(i), &global_code, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
+				err = _write_node(Type(i), &global_code, &global_code_per_node, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
 				ERR_FAIL_COND(err != OK);
 				ERR_FAIL_COND(err != OK);
 			}
 			}
 		}
 		}