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UDPServer and PacketPeerUDP connect_to_host.

UDP sockets can be "connected" to filter packets from a specific source.
In case of a bound socket (e.g. server), a new socket can be created on
the same address/port that will receive all packets that are not
filtered by a more specific socket (e.g. the previously connect socket).

This way, a UDPServer can listen to new packets, and return a new
PacketPeerUDP when receiving one, knowing that is a "new client".
Fabio Alessandrelli преди 6 години
родител
ревизия
c4f6ab85b0
променени са 5 файла, в които са добавени 258 реда и са изтрити 2 реда
  1. 73 2
      core/io/packet_peer_udp.cpp
  2. 6 0
      core/io/packet_peer_udp.h
  3. 119 0
      core/io/udp_server.cpp
  4. 58 0
      core/io/udp_server.h
  5. 2 0
      core/register_core_types.cpp

+ 73 - 2
core/io/packet_peer_udp.cpp

@@ -133,7 +133,11 @@ Error PacketPeerUDP::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
 	}
 
 	do {
-		err = _sock->sendto(p_buffer, p_buffer_size, sent, peer_addr, peer_port);
+		if (connected) {
+			err = _sock->send(p_buffer, p_buffer_size, sent);
+		} else {
+			err = _sock->sendto(p_buffer, p_buffer_size, sent, peer_addr, peer_port);
+		}
 		if (err != OK) {
 			if (err != ERR_BUSY)
 				return FAILED;
@@ -184,12 +188,69 @@ Error PacketPeerUDP::listen(int p_port, const IP_Address &p_bind_address, int p_
 	return OK;
 }
 
+Error PacketPeerUDP::connect_socket(Ref<NetSocket> p_sock) {
+	Error err;
+	int read = 0;
+	uint16_t r_port;
+	IP_Address r_ip;
+
+	err = p_sock->recvfrom(recv_buffer, sizeof(recv_buffer), read, r_ip, r_port, true);
+	ERR_FAIL_COND_V(err != OK, err);
+	err = p_sock->connect_to_host(r_ip, r_port);
+	ERR_FAIL_COND_V(err != OK, err);
+	_sock = p_sock;
+	peer_addr = r_ip;
+	peer_port = r_port;
+	packet_ip = peer_addr;
+	packet_port = peer_port;
+	connected = true;
+	return OK;
+}
+
+Error PacketPeerUDP::connect_to_host(const IP_Address &p_host, int p_port) {
+	ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
+	ERR_FAIL_COND_V(!p_host.is_valid(), ERR_INVALID_PARAMETER);
+
+	Error err;
+
+	if (!_sock->is_open()) {
+		IP::Type ip_type = p_host.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
+		err = _sock->open(NetSocket::TYPE_UDP, ip_type);
+		ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN);
+		_sock->set_blocking_enabled(false);
+	}
+
+	err = _sock->connect_to_host(p_host, p_port);
+
+	// I see no reason why we should get ERR_BUSY (wouldblock/eagain) here.
+	// This is UDP, so connect is only used to tell the OS to which socket
+	// it shuold deliver packets when multiple are bound on the same address/port.
+	if (err != OK) {
+		close();
+		ERR_FAIL_V_MSG(FAILED, "Unable to connect");
+	}
+
+	connected = true;
+
+	peer_addr = p_host;
+	peer_port = p_port;
+
+	// Flush any packet we might still have in queue.
+	rb.clear();
+	return OK;
+}
+
+bool PacketPeerUDP::is_connected_to_host() const {
+	return connected;
+}
+
 void PacketPeerUDP::close() {
 
 	if (_sock.is_valid())
 		_sock->close();
 	rb.resize(16);
 	queue_count = 0;
+	connected = false;
 }
 
 Error PacketPeerUDP::wait() {
@@ -212,7 +273,13 @@ Error PacketPeerUDP::_poll() {
 	uint16_t port;
 
 	while (true) {
-		err = _sock->recvfrom(recv_buffer, sizeof(recv_buffer), read, ip, port);
+		if (connected) {
+			err = _sock->recv(recv_buffer, sizeof(recv_buffer), read);
+			ip = peer_addr;
+			port = peer_port;
+		} else {
+			err = _sock->recvfrom(recv_buffer, sizeof(recv_buffer), read, ip, port);
+		}
 
 		if (err != OK) {
 			if (err == ERR_BUSY)
@@ -254,6 +321,7 @@ int PacketPeerUDP::get_packet_port() const {
 
 void PacketPeerUDP::set_dest_address(const IP_Address &p_address, int p_port) {
 
+	ERR_FAIL_COND_MSG(connected, "Destination address cannot be set for connected sockets");
 	peer_addr = p_address;
 	peer_port = p_port;
 }
@@ -264,6 +332,8 @@ void PacketPeerUDP::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("close"), &PacketPeerUDP::close);
 	ClassDB::bind_method(D_METHOD("wait"), &PacketPeerUDP::wait);
 	ClassDB::bind_method(D_METHOD("is_listening"), &PacketPeerUDP::is_listening);
+	ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port"), &PacketPeerUDP::connect_to_host);
+	ClassDB::bind_method(D_METHOD("is_connected_to_host"), &PacketPeerUDP::is_connected_to_host);
 	ClassDB::bind_method(D_METHOD("get_packet_ip"), &PacketPeerUDP::_get_packet_ip);
 	ClassDB::bind_method(D_METHOD("get_packet_port"), &PacketPeerUDP::get_packet_port);
 	ClassDB::bind_method(D_METHOD("set_dest_address", "host", "port"), &PacketPeerUDP::_set_dest_address);
@@ -276,6 +346,7 @@ PacketPeerUDP::PacketPeerUDP() :
 		packet_port(0),
 		queue_count(0),
 		peer_port(0),
+		connected(false),
 		blocking(true),
 		broadcast(false),
 		_sock(Ref<NetSocket>(NetSocket::create())) {

+ 6 - 0
core/io/packet_peer_udp.h

@@ -52,6 +52,7 @@ protected:
 
 	IP_Address peer_addr;
 	int peer_port;
+	bool connected;
 	bool blocking;
 	bool broadcast;
 	Ref<NetSocket> _sock;
@@ -70,6 +71,11 @@ public:
 	void close();
 	Error wait();
 	bool is_listening() const;
+
+	Error connect_socket(Ref<NetSocket> p_sock); // Used by UDPServer
+	Error connect_to_host(const IP_Address &p_host, int p_port);
+	bool is_connected_to_host() const;
+
 	IP_Address get_packet_address() const;
 	int get_packet_port() const;
 	void set_dest_address(const IP_Address &p_address, int p_port);

+ 119 - 0
core/io/udp_server.cpp

@@ -0,0 +1,119 @@
+/*************************************************************************/
+/*  udp_server.cpp                                                       */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "udp_server.h"
+
+void UDPServer::_bind_methods() {
+
+	ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &UDPServer::listen, DEFVAL("*"));
+	ClassDB::bind_method(D_METHOD("is_connection_available"), &UDPServer::is_connection_available);
+	ClassDB::bind_method(D_METHOD("is_listening"), &UDPServer::is_listening);
+	ClassDB::bind_method(D_METHOD("take_connection"), &UDPServer::take_connection);
+	ClassDB::bind_method(D_METHOD("stop"), &UDPServer::stop);
+}
+
+Error UDPServer::listen(uint16_t p_port, const IP_Address &p_bind_address) {
+
+	ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
+	ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
+	ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
+
+	Error err;
+	IP::Type ip_type = IP::TYPE_ANY;
+
+	if (p_bind_address.is_valid())
+		ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
+
+	err = _sock->open(NetSocket::TYPE_UDP, ip_type);
+
+	if (err != OK)
+		return ERR_CANT_CREATE;
+
+	_sock->set_blocking_enabled(false);
+	_sock->set_reuse_address_enabled(true);
+	err = _sock->bind(p_bind_address, p_port);
+
+	if (err != OK) {
+		stop();
+		return err;
+	}
+	bind_address = p_bind_address;
+	bind_port = p_port;
+	return OK;
+}
+
+bool UDPServer::is_listening() const {
+	ERR_FAIL_COND_V(!_sock.is_valid(), false);
+
+	return _sock->is_open();
+}
+
+bool UDPServer::is_connection_available() const {
+
+	ERR_FAIL_COND_V(!_sock.is_valid(), false);
+
+	if (!_sock->is_open())
+		return false;
+
+	Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
+	return (err == OK);
+}
+
+Ref<PacketPeerUDP> UDPServer::take_connection() {
+
+	Ref<PacketPeerUDP> conn;
+	if (!is_connection_available()) {
+		return conn;
+	}
+
+	conn = Ref<PacketPeerUDP>(memnew(PacketPeerUDP));
+	conn->connect_socket(_sock);
+	_sock = Ref<NetSocket>(NetSocket::create());
+	listen(bind_port, bind_address);
+	return conn;
+}
+
+void UDPServer::stop() {
+
+	if (_sock.is_valid()) {
+		_sock->close();
+	}
+	bind_port = 0;
+	bind_address = IP_Address();
+}
+
+UDPServer::UDPServer() :
+		_sock(Ref<NetSocket>(NetSocket::create())) {
+}
+
+UDPServer::~UDPServer() {
+
+	stop();
+}

+ 58 - 0
core/io/udp_server.h

@@ -0,0 +1,58 @@
+/*************************************************************************/
+/*  udp_server.h                                                         */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef UDP_SERVER_H
+#define UDP_SERVER_H
+
+#include "core/io/net_socket.h"
+#include "core/io/packet_peer_udp.h"
+
+class UDPServer : public Reference {
+	GDCLASS(UDPServer, Reference);
+
+protected:
+	static void _bind_methods();
+	int bind_port;
+	IP_Address bind_address;
+	Ref<NetSocket> _sock;
+
+public:
+	Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*"));
+	bool is_listening() const;
+	bool is_connection_available() const;
+	Ref<PacketPeerUDP> take_connection();
+
+	void stop();
+
+	UDPServer();
+	~UDPServer();
+};
+
+#endif // UDP_SERVER_H

+ 2 - 0
core/register_core_types.cpp

@@ -53,6 +53,7 @@
 #include "core/io/stream_peer_ssl.h"
 #include "core/io/tcp_server.h"
 #include "core/io/translation_loader_po.h"
+#include "core/io/udp_server.h"
 #include "core/io/xml_parser.h"
 #include "core/math/a_star.h"
 #include "core/math/expression.h"
@@ -155,6 +156,7 @@ void register_core_types() {
 	ClassDB::register_class<StreamPeerTCP>();
 	ClassDB::register_class<TCP_Server>();
 	ClassDB::register_class<PacketPeerUDP>();
+	ClassDB::register_class<UDPServer>();
 
 	// Crypto
 	ClassDB::register_class<HashingContext>();