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@@ -1350,6 +1350,9 @@ Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_laye
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thread_local LocalVector<RDD::BufferTextureCopyRegion> command_buffer_texture_copy_regions_vector;
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command_buffer_texture_copy_regions_vector.clear();
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+ uint32_t block_w = 0, block_h = 0;
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+ get_compressed_image_format_block_dimensions(tex->format, block_w, block_h);
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+
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uint32_t w = tex->width;
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uint32_t h = tex->height;
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uint32_t d = tex->depth;
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@@ -1365,8 +1368,8 @@ Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_laye
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copy_region.texture_region_size.z = d;
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command_buffer_texture_copy_regions_vector.push_back(copy_region);
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- w = MAX(1u, w >> 1);
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- h = MAX(1u, h >> 1);
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+ w = MAX(block_w, w >> 1);
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+ h = MAX(block_h, h >> 1);
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d = MAX(1u, d >> 1);
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}
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@@ -1395,8 +1398,6 @@ Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_laye
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for (uint32_t i = 0; i < tex->mipmaps; i++) {
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uint32_t width = 0, height = 0, depth = 0;
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uint32_t tight_mip_size = get_image_format_required_size(tex->format, w, h, d, 1, &width, &height, &depth);
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- uint32_t block_w = 0, block_h = 0;
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- get_compressed_image_format_block_dimensions(tex->format, block_w, block_h);
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uint32_t tight_row_pitch = tight_mip_size / ((height / block_h) * depth);
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// Copy row-by-row to erase padding due to alignments.
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@@ -1408,8 +1409,8 @@ Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_laye
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wp += tight_row_pitch;
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}
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- w = MAX(1u, w >> 1);
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- h = MAX(1u, h >> 1);
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+ w = MAX(block_w, w >> 1);
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+ h = MAX(block_h, h >> 1);
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d = MAX(1u, d >> 1);
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read_ptr += mip_layouts[i].size;
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write_ptr += tight_mip_size;
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