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Merge pull request #27067 from shartte/remove-context-gl

Remove ContextGL
Rémi Verschelde 6 жил өмнө
parent
commit
c562a7d149

+ 0 - 55
drivers/gl_context/context_gl.cpp

@@ -1,55 +0,0 @@
-/*************************************************************************/
-/*  context_gl.cpp                                                       */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#include "context_gl.h"
-
-#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
-
-ContextGL *ContextGL::singleton = NULL;
-
-ContextGL *ContextGL::get_singleton() {
-
-	return singleton;
-}
-
-ContextGL::ContextGL() {
-
-	ERR_FAIL_COND(singleton);
-
-	singleton = this;
-}
-
-ContextGL::~ContextGL() {
-
-	if (singleton == this)
-		singleton = NULL;
-}
-
-#endif

+ 0 - 66
drivers/gl_context/context_gl.h

@@ -1,66 +0,0 @@
-/*************************************************************************/
-/*  context_gl.h                                                         */
-/*************************************************************************/
-/*                       This file is part of:                           */
-/*                           GODOT ENGINE                                */
-/*                      https://godotengine.org                          */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
-/*                                                                       */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the       */
-/* "Software"), to deal in the Software without restriction, including   */
-/* without limitation the rights to use, copy, modify, merge, publish,   */
-/* distribute, sublicense, and/or sell copies of the Software, and to    */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions:                                             */
-/*                                                                       */
-/* The above copyright notice and this permission notice shall be        */
-/* included in all copies or substantial portions of the Software.       */
-/*                                                                       */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
-/*************************************************************************/
-
-#ifndef CONTEXT_GL_H
-#define CONTEXT_GL_H
-
-#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
-
-#include "core/typedefs.h"
-
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
-class ContextGL {
-
-	static ContextGL *singleton;
-
-public:
-	static ContextGL *get_singleton();
-
-	virtual void release_current() = 0;
-
-	virtual void make_current() = 0;
-
-	virtual void swap_buffers() = 0;
-
-	virtual Error initialize() = 0;
-
-	virtual void set_use_vsync(bool p_use) = 0;
-	virtual bool is_using_vsync() const = 0;
-
-	ContextGL();
-	virtual ~ContextGL();
-};
-
-#endif
-
-#endif

+ 0 - 1
drivers/gles2/rasterizer_gles2.cpp

@@ -32,7 +32,6 @@
 
 #include "core/os/os.h"
 #include "core/project_settings.h"
-#include "drivers/gl_context/context_gl.h"
 
 #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
 #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243

+ 0 - 1
drivers/gles3/rasterizer_gles3.cpp

@@ -32,7 +32,6 @@
 
 #include "core/os/os.h"
 #include "core/project_settings.h"
-#include "drivers/gl_context/context_gl.h"
 
 RasterizerStorage *RasterizerGLES3::get_storage() {
 

+ 10 - 12
platform/haiku/context_gl_haiku.h

@@ -33,12 +33,10 @@
 
 #if defined(OPENGL_ENABLED)
 
-#include "drivers/gl_context/context_gl.h"
-
 #include "haiku_direct_window.h"
 #include "haiku_gl_view.h"
 
-class ContextGL_Haiku : public ContextGL {
+class ContextGL_Haiku {
 private:
 	HaikuGLView *view;
 	HaikuDirectWindow *window;
@@ -46,18 +44,18 @@ private:
 	bool use_vsync;
 
 public:
-	virtual Error initialize();
-	virtual void release_current();
-	virtual void make_current();
-	virtual void swap_buffers();
-	virtual int get_window_width();
-	virtual int get_window_height();
+	Error initialize();
+	void release_current();
+	void make_current();
+	void swap_buffers();
+	int get_window_width();
+	int get_window_height();
 
-	virtual void set_use_vsync(bool p_use);
-	virtual bool is_using_vsync() const;
+	void set_use_vsync(bool p_use);
+	bool is_using_vsync() const;
 
 	ContextGL_Haiku(HaikuDirectWindow *p_window);
-	virtual ~ContextGL_Haiku();
+	~ContextGL_Haiku();
 };
 
 #endif

+ 10 - 11
platform/uwp/context_egl_uwp.h

@@ -37,11 +37,10 @@
 
 #include "core/error_list.h"
 #include "core/os/os.h"
-#include "drivers/gl_context/context_gl.h"
 
 using namespace Windows::UI::Core;
 
-class ContextEGL_UWP : public ContextGL {
+class ContextEGL_UWP {
 
 public:
 	enum Driver {
@@ -64,24 +63,24 @@ private:
 	Driver driver;
 
 public:
-	virtual void release_current();
+	void release_current();
 
-	virtual void make_current();
+	void make_current();
 
-	virtual int get_window_width();
-	virtual int get_window_height();
-	virtual void swap_buffers();
+	int get_window_width();
+	int get_window_height();
+	void swap_buffers();
 
-	virtual void set_use_vsync(bool use) { vsync = use; }
-	virtual bool is_using_vsync() const { return vsync; }
+	void set_use_vsync(bool use) { vsync = use; }
+	bool is_using_vsync() const { return vsync; }
 
-	virtual Error initialize();
+	Error initialize();
 	void reset();
 
 	void cleanup();
 
 	ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver);
-	virtual ~ContextEGL_UWP();
+	~ContextEGL_UWP();
 };
 
 #endif // CONTEXT_EGL_UWP_H

+ 10 - 11
platform/windows/context_gl_windows.h

@@ -37,13 +37,12 @@
 
 #include "core/error_list.h"
 #include "core/os/os.h"
-#include "drivers/gl_context/context_gl.h"
 
 #include <windows.h>
 
 typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
 
-class ContextGL_Windows : public ContextGL {
+class ContextGL_Windows {
 
 	HDC hDC;
 	HGLRC hRC;
@@ -55,21 +54,21 @@ class ContextGL_Windows : public ContextGL {
 	PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
 
 public:
-	virtual void release_current();
+	void release_current();
 
-	virtual void make_current();
+	void make_current();
 
-	virtual int get_window_width();
-	virtual int get_window_height();
-	virtual void swap_buffers();
+	int get_window_width();
+	int get_window_height();
+	void swap_buffers();
 
-	virtual Error initialize();
+	Error initialize();
 
-	virtual void set_use_vsync(bool p_use);
-	virtual bool is_using_vsync() const;
+	void set_use_vsync(bool p_use);
+	bool is_using_vsync() const;
 
 	ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
-	virtual ~ContextGL_Windows();
+	~ContextGL_Windows();
 };
 
 #endif

+ 10 - 11
platform/x11/context_gl_x11.h

@@ -39,13 +39,12 @@
 #if defined(OPENGL_ENABLED)
 
 #include "core/os/os.h"
-#include "drivers/gl_context/context_gl.h"
 #include <X11/Xlib.h>
 #include <X11/extensions/Xrender.h>
 
 struct ContextGL_X11_Private;
 
-class ContextGL_X11 : public ContextGL {
+class ContextGL_X11 {
 
 public:
 	enum ContextType {
@@ -67,19 +66,19 @@ private:
 	ContextType context_type;
 
 public:
-	virtual void release_current();
-	virtual void make_current();
-	virtual void swap_buffers();
-	virtual int get_window_width();
-	virtual int get_window_height();
+	void release_current();
+	void make_current();
+	void swap_buffers();
+	int get_window_width();
+	int get_window_height();
 
-	virtual Error initialize();
+	Error initialize();
 
-	virtual void set_use_vsync(bool p_use);
-	virtual bool is_using_vsync() const;
+	void set_use_vsync(bool p_use);
+	bool is_using_vsync() const;
 
 	ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
-	virtual ~ContextGL_X11();
+	~ContextGL_X11();
 };
 
 #endif