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@@ -1,66 +0,0 @@
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-/*************************************************************************/
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-/* context_gl.h */
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-/*************************************************************************/
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-/* This file is part of: */
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-/* GODOT ENGINE */
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-/* https://godotengine.org */
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-/*************************************************************************/
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-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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-/* */
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-/* Permission is hereby granted, free of charge, to any person obtaining */
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-/* a copy of this software and associated documentation files (the */
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-/* "Software"), to deal in the Software without restriction, including */
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-/* without limitation the rights to use, copy, modify, merge, publish, */
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-/* distribute, sublicense, and/or sell copies of the Software, and to */
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-/* permit persons to whom the Software is furnished to do so, subject to */
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-/* the following conditions: */
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-/* */
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-/* The above copyright notice and this permission notice shall be */
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-/* included in all copies or substantial portions of the Software. */
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-/* */
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-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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-/*************************************************************************/
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-
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-#ifndef CONTEXT_GL_H
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-#define CONTEXT_GL_H
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-
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-#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
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-
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-#include "core/typedefs.h"
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-
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-/**
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- @author Juan Linietsky <[email protected]>
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-*/
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-
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-class ContextGL {
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-
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- static ContextGL *singleton;
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-
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-public:
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- static ContextGL *get_singleton();
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-
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- virtual void release_current() = 0;
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-
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- virtual void make_current() = 0;
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-
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- virtual void swap_buffers() = 0;
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-
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- virtual Error initialize() = 0;
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-
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- virtual void set_use_vsync(bool p_use) = 0;
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- virtual bool is_using_vsync() const = 0;
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-
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- ContextGL();
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- virtual ~ContextGL();
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-};
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-
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-#endif
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-
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-#endif
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