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@@ -825,6 +825,16 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
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}
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}
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+void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float p_transparency) {
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+ Instance *instance = instance_owner.get_or_null(p_instance);
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+ ERR_FAIL_COND(!instance);
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+
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+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
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+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
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+ scene_render->geometry_instance_set_transparency(geom->geometry_instance, p_transparency);
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+ }
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+}
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+
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void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) {
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Instance *instance = instance_owner.get_or_null(p_instance);
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ERR_FAIL_COND(!instance);
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@@ -1179,7 +1189,7 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance,
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}
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}
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-void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
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+void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) {
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Instance *instance = instance_owner.get_or_null(p_instance);
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ERR_FAIL_COND(!instance);
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@@ -1187,6 +1197,7 @@ void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, f
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instance->visibility_range_end = p_max;
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instance->visibility_range_begin_margin = p_min_margin;
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instance->visibility_range_end_margin = p_max_margin;
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+ instance->visibility_range_fade_mode = p_fade_mode;
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_update_instance_visibility_dependencies(instance);
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@@ -1196,6 +1207,7 @@ void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, f
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vd.range_end = instance->visibility_range_end;
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vd.range_begin_margin = instance->visibility_range_begin_margin;
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vd.range_end_margin = instance->visibility_range_end_margin;
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+ vd.fade_mode = p_fade_mode;
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}
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}
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@@ -1279,23 +1291,42 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
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vd.range_end_margin = p_instance->visibility_range_end_margin;
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vd.position = p_instance->transformed_aabb.get_center();
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vd.array_index = p_instance->array_index;
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+ vd.fade_mode = p_instance->visibility_range_fade_mode;
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p_instance->scenario->instance_visibility.insert(vd, p_instance->visibility_dependencies_depth);
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}
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if (p_instance->scenario && p_instance->array_index != -1) {
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- p_instance->scenario->instance_data[p_instance->array_index].visibility_index = p_instance->visibility_index;
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+ InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
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+ idata.visibility_index = p_instance->visibility_index;
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+
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+ if (is_geometry_instance) {
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+ if (has_visibility_range && p_instance->visibility_range_fade_mode == RS::VISIBILITY_RANGE_FADE_SELF) {
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+ bool begin_enabled = p_instance->visibility_range_begin > 0.0f;
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+ float begin_min = p_instance->visibility_range_begin - p_instance->visibility_range_begin_margin;
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+ float begin_max = p_instance->visibility_range_begin + p_instance->visibility_range_begin_margin;
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+ bool end_enabled = p_instance->visibility_range_end > 0.0f;
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+ float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin;
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+ float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin;
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+ scene_render->geometry_instance_set_fade_range(idata.instance_geometry, begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max);
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+ } else {
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+ scene_render->geometry_instance_set_fade_range(idata.instance_geometry, false, 0.0f, 0.0f, false, 0.0f, 0.0f);
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+ }
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+ }
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if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || p_instance->visibility_dependencies_depth == 0)) {
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- p_instance->scenario->instance_data[p_instance->array_index].flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
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+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
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} else {
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- p_instance->scenario->instance_data[p_instance->array_index].flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
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+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
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}
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if (p_instance->visibility_parent) {
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- p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = p_instance->visibility_parent->array_index;
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+ idata.parent_array_index = p_instance->visibility_parent->array_index;
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} else {
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- p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = -1;
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+ idata.parent_array_index = -1;
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+ if (is_geometry_instance) {
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+ scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, 1.0f);
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+ }
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}
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}
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}
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@@ -1738,6 +1769,9 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
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Instance *dep_instance = E->get();
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if (dep_instance->array_index != -1) {
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dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
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+ if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
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+ scene_render->geometry_instance_set_parent_fade_alpha(dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry, 1.0f);
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+ }
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}
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}
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@@ -2439,34 +2473,49 @@ void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, ui
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if (idata.parent_array_index >= 0) {
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uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags;
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- if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) == 0) {
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+
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+ if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || !(parent_flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN))) {
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idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
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idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
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+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
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continue;
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}
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}
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- int range_check = _visibility_range_check(vd, cull_data.camera_position, cull_data.viewport_mask);
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+ int range_check = _visibility_range_check<true>(vd, cull_data.camera_position, cull_data.viewport_mask);
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if (range_check == -1) {
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idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
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idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
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+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
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} else if (range_check == 1) {
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idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
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idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
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+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
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} else {
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idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
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idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
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+ if (range_check == 2) {
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+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
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+ } else {
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+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
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+ }
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}
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}
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}
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+template <bool p_fade_check>
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int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) {
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float dist = p_camera_pos.distance_to(r_vis_data.position);
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+ const RS::VisibilityRangeFadeMode &fade_mode = r_vis_data.fade_mode;
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- bool in_range_last_frame = p_viewport_mask & r_vis_data.viewport_state;
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- float begin_offset = in_range_last_frame ? -r_vis_data.range_begin_margin : r_vis_data.range_begin_margin;
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- float end_offset = in_range_last_frame ? r_vis_data.range_end_margin : -r_vis_data.range_end_margin;
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+ float begin_offset = -r_vis_data.range_begin_margin;
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+ float end_offset = r_vis_data.range_end_margin;
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+
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+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DISABLED && !(p_viewport_mask & r_vis_data.viewport_state)) {
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+ begin_offset = -begin_offset;
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+ end_offset = -end_offset;
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+ }
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if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) {
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r_vis_data.viewport_state &= ~p_viewport_mask;
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@@ -2476,10 +2525,34 @@ int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_dat
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return 1;
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} else {
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r_vis_data.viewport_state |= p_viewport_mask;
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+ if (p_fade_check) {
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+ if (fade_mode != RS::VISIBILITY_RANGE_FADE_DISABLED) {
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+ r_vis_data.children_fade_alpha = 1.0f;
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+ if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end - end_offset) {
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+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) {
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+ r_vis_data.children_fade_alpha = MIN(1.0f, (dist - (r_vis_data.range_end - end_offset)) / (2.0f * r_vis_data.range_end_margin));
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+ }
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+ return 2;
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+ } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin - begin_offset) {
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+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) {
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+ r_vis_data.children_fade_alpha = MIN(1.0f, 1.0 - (dist - (r_vis_data.range_begin + begin_offset)) / (2.0f * r_vis_data.range_begin_margin));
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+ }
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+ return 2;
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+ }
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+ }
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+ }
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return 0;
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}
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}
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+bool RendererSceneCull::_visibility_parent_check(const CullData &p_cull_data, const InstanceData &p_instance_data) {
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+ if (p_instance_data.parent_array_index == -1) {
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+ return true;
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+ }
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+ const uint32_t &parent_flags = p_cull_data.scenario->instance_data[p_instance_data.parent_array_index].flags;
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+ return ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN);
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+}
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+
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void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) {
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uint32_t cull_total = cull_data->scenario->instance_data.size();
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uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
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@@ -2505,14 +2578,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
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bool mesh_visible = false;
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InstanceData &idata = cull_data.scenario->instance_data[i];
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- uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN);
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+ uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN);
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int32_t visibility_check = -1;
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#define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN)
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#define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask)
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#define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f))
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-#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0)
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-#define VIS_PARENT_CHECK ((idata.parent_array_index == -1) || ((cull_data.scenario->instance_data[idata.parent_array_index].flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE))
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+#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check<false>(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0)
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+#define VIS_PARENT_CHECK (_visibility_parent_check(cull_data, idata))
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#define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check)
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#define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING) == 0 && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))
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@@ -2593,6 +2666,16 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
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}
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}
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+ if (idata.parent_array_index != -1) {
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+ float fade = 1.0f;
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+ const uint32_t &parent_flags = cull_data.scenario->instance_data[idata.parent_array_index].flags;
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+ if (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN) {
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+ const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index;
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+ fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha;
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+ }
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+ scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, fade);
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+ }
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+
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if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
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InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
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uint32_t idx = 0;
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