|
@@ -477,10 +477,10 @@ CapsuleMesh::CapsuleMesh() {
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
- CubeMesh
|
|
|
+ BoxMesh
|
|
|
*/
|
|
|
|
|
|
-void CubeMesh::_create_mesh_array(Array &p_arr) const {
|
|
|
+void BoxMesh::_create_mesh_array(Array &p_arr) const {
|
|
|
int i, j, prevrow, thisrow, point;
|
|
|
float x, y, z;
|
|
|
float onethird = 1.0 / 3.0;
|
|
@@ -672,16 +672,16 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const {
|
|
|
p_arr[RS::ARRAY_INDEX] = indices;
|
|
|
}
|
|
|
|
|
|
-void CubeMesh::_bind_methods() {
|
|
|
- ClassDB::bind_method(D_METHOD("set_size", "size"), &CubeMesh::set_size);
|
|
|
- ClassDB::bind_method(D_METHOD("get_size"), &CubeMesh::get_size);
|
|
|
+void BoxMesh::_bind_methods() {
|
|
|
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxMesh::set_size);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_size"), &BoxMesh::get_size);
|
|
|
|
|
|
- ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &CubeMesh::set_subdivide_width);
|
|
|
- ClassDB::bind_method(D_METHOD("get_subdivide_width"), &CubeMesh::get_subdivide_width);
|
|
|
- ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &CubeMesh::set_subdivide_height);
|
|
|
- ClassDB::bind_method(D_METHOD("get_subdivide_height"), &CubeMesh::get_subdivide_height);
|
|
|
- ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &CubeMesh::set_subdivide_depth);
|
|
|
- ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &CubeMesh::get_subdivide_depth);
|
|
|
+ ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &BoxMesh::set_subdivide_width);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_subdivide_width"), &BoxMesh::get_subdivide_width);
|
|
|
+ ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &BoxMesh::set_subdivide_height);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_subdivide_height"), &BoxMesh::get_subdivide_height);
|
|
|
+ ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &BoxMesh::set_subdivide_depth);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &BoxMesh::get_subdivide_depth);
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
|
|
@@ -689,43 +689,43 @@ void CubeMesh::_bind_methods() {
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
|
|
|
}
|
|
|
|
|
|
-void CubeMesh::set_size(const Vector3 &p_size) {
|
|
|
+void BoxMesh::set_size(const Vector3 &p_size) {
|
|
|
size = p_size;
|
|
|
_request_update();
|
|
|
}
|
|
|
|
|
|
-Vector3 CubeMesh::get_size() const {
|
|
|
+Vector3 BoxMesh::get_size() const {
|
|
|
return size;
|
|
|
}
|
|
|
|
|
|
-void CubeMesh::set_subdivide_width(const int p_divisions) {
|
|
|
+void BoxMesh::set_subdivide_width(const int p_divisions) {
|
|
|
subdivide_w = p_divisions > 0 ? p_divisions : 0;
|
|
|
_request_update();
|
|
|
}
|
|
|
|
|
|
-int CubeMesh::get_subdivide_width() const {
|
|
|
+int BoxMesh::get_subdivide_width() const {
|
|
|
return subdivide_w;
|
|
|
}
|
|
|
|
|
|
-void CubeMesh::set_subdivide_height(const int p_divisions) {
|
|
|
+void BoxMesh::set_subdivide_height(const int p_divisions) {
|
|
|
subdivide_h = p_divisions > 0 ? p_divisions : 0;
|
|
|
_request_update();
|
|
|
}
|
|
|
|
|
|
-int CubeMesh::get_subdivide_height() const {
|
|
|
+int BoxMesh::get_subdivide_height() const {
|
|
|
return subdivide_h;
|
|
|
}
|
|
|
|
|
|
-void CubeMesh::set_subdivide_depth(const int p_divisions) {
|
|
|
+void BoxMesh::set_subdivide_depth(const int p_divisions) {
|
|
|
subdivide_d = p_divisions > 0 ? p_divisions : 0;
|
|
|
_request_update();
|
|
|
}
|
|
|
|
|
|
-int CubeMesh::get_subdivide_depth() const {
|
|
|
+int BoxMesh::get_subdivide_depth() const {
|
|
|
return subdivide_d;
|
|
|
}
|
|
|
|
|
|
-CubeMesh::CubeMesh() {
|
|
|
+BoxMesh::BoxMesh() {
|
|
|
// defaults
|
|
|
size = Vector3(2.0, 2.0, 2.0);
|
|
|
subdivide_w = 0;
|