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Merge pull request #93107 from clayjohn/GLES-sky-ambient

Ensure sky reflection is updated when ambient mode is set to background
Rémi Verschelde 1 year ago
parent
commit
c58c50831b
1 changed files with 8 additions and 2 deletions
  1. 8 2
      drivers/gles3/rasterizer_scene_gles3.cpp

+ 8 - 2
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -2398,6 +2398,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
 		float bg_energy_multiplier = environment_get_bg_energy_multiplier(render_data.environment);
 		bg_energy_multiplier *= environment_get_bg_intensity(render_data.environment);
 		RS::EnvironmentReflectionSource reflection_source = environment_get_reflection_source(render_data.environment);
+		RS::EnvironmentAmbientSource ambient_source = environment_get_ambient_source(render_data.environment);
 
 		if (render_data.camera_attributes.is_valid()) {
 			bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(render_data.camera_attributes);
@@ -2438,8 +2439,13 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
 			}
 		}
 
+		bool sky_reflections = reflection_source == RS::ENV_REFLECTION_SOURCE_SKY;
+		sky_reflections |= reflection_source == RS::ENV_REFLECTION_SOURCE_BG && bg_mode == RS::ENV_BG_SKY;
+		bool sky_ambient = ambient_source == RS::ENV_AMBIENT_SOURCE_SKY;
+		sky_ambient |= ambient_source == RS::ENV_AMBIENT_SOURCE_BG && bg_mode == RS::ENV_BG_SKY;
+
 		// setup sky if used for ambient, reflections, or background
-		if (draw_sky || draw_sky_fog_only || (reflection_source == RS::ENV_REFLECTION_SOURCE_BG && bg_mode == RS::ENV_BG_SKY) || reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
+		if (draw_sky || draw_sky_fog_only || sky_reflections || sky_ambient) {
 			RENDER_TIMESTAMP("Setup Sky");
 			Projection projection = render_data.cam_projection;
 			if (is_reflection_probe) {
@@ -2453,7 +2459,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
 			_setup_sky(&render_data, *render_data.lights, projection, render_data.cam_transform, screen_size);
 
 			if (environment_get_sky(render_data.environment).is_valid()) {
-				if (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(render_data.environment) == RS::ENV_AMBIENT_SOURCE_SKY || (environment_get_reflection_source(render_data.environment) == RS::ENV_REFLECTION_SOURCE_BG && environment_get_background(render_data.environment) == RS::ENV_BG_SKY)) {
+				if (sky_reflections || sky_ambient) {
 					_update_sky_radiance(render_data.environment, projection, render_data.cam_transform, sky_energy_multiplier);
 				}
 			} else {