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Merge pull request #8558 from RandomShaper/tilemap-one-way-collision-2.1

Add one-way collision to tile-set/tile-map (2.1)
Rémi Verschelde 8 жил өмнө
parent
commit
c5a44eebf5

+ 21 - 0
editor/plugins/tile_set_editor_plugin.cpp

@@ -89,6 +89,9 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
 		Vector<Ref<Shape2D> > collisions;
 		Ref<NavigationPolygon> nav_poly;
 		Ref<OccluderPolygon2D> occluder;
+		bool one_way_ok = true;
+		Variant one_way_dir;
+		float one_way_max_depth = 0.0f;
 
 		for (int j = 0; j < mi->get_child_count(); j++) {
 
@@ -114,12 +117,30 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
 			}
 
 			phys_offset -= sb->get_pos();
+
+			if (one_way_ok) {
+				Vector2 curr_dir = sb->get_one_way_collision_direction();
+				float curr_max_depth = sb->get_one_way_collision_max_depth();
+				if (one_way_dir == Variant()) {
+					one_way_dir = curr_dir;
+					one_way_max_depth = curr_max_depth;
+				} else {
+					if (curr_dir != one_way_dir || curr_max_depth != one_way_max_depth) {
+						one_way_ok = false;
+						WARN_PRINT(String("Mismatch in one-way collision parameters for " + child->get_name()).utf8().get_data());
+					}
+				}
+			}
 		}
 
 		if (collisions.size()) {
 
 			p_library->tile_set_shapes(id, collisions);
 			p_library->tile_set_shape_offset(id, -phys_offset);
+			if (one_way_ok && one_way_dir != Variant()) {
+				p_library->tile_set_one_way_collision_direction(id, one_way_dir);
+				p_library->tile_set_one_way_collision_max_depth(id, one_way_max_depth);
+			}
 		} else {
 			p_library->tile_set_shape_offset(id, Vector2());
 		}

+ 92 - 28
scene/2d/tile_map.cpp

@@ -102,7 +102,9 @@ void TileMap::_update_quadrant_space(const RID &p_space) {
 	for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
 
 		Quadrant &q = E->get();
-		Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
+		for (int i = q.bodies.size() - 1; i >= 0; i--) {
+			Physics2DServer::get_singleton()->body_set_space(q.bodies[i], p_space);
+		}
 	}
 }
 
@@ -123,7 +125,9 @@ void TileMap::_update_quadrant_transform() {
 		Matrix32 xform;
 		xform.set_origin(q.pos);
 		xform = global_transform * xform;
-		Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+		for (int i = q.bodies.size() - 1; i >= 0; i--) {
+			Physics2DServer::get_singleton()->body_set_state(q.bodies[i], Physics2DServer::BODY_STATE_TRANSFORM, xform);
+		}
 
 		if (navigation) {
 			for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
@@ -252,6 +256,22 @@ void TileMap::_fix_cell_transform(Matrix32 &xform, const Cell &p_cell, const Vec
 	xform.elements[2].y += offset.y;
 }
 
+namespace {
+
+struct _BodyParams {
+	Vector2 one_way_direction;
+	float one_way_max_depth;
+
+	bool operator<(const _BodyParams &p_rhs) const {
+		return p_rhs.one_way_direction < one_way_direction || p_rhs.one_way_max_depth < one_way_max_depth;
+	}
+
+	bool operator==(const _BodyParams &p_rhs) const {
+		return p_rhs.one_way_direction == one_way_direction && p_rhs.one_way_max_depth == one_way_max_depth;
+	}
+};
+}
+
 void TileMap::_update_dirty_quadrants() {
 
 	if (!pending_update)
@@ -290,8 +310,8 @@ void TileMap::_update_dirty_quadrants() {
 
 		q.canvas_items.clear();
 
-		ps->body_clear_shapes(q.body);
-		int shape_idx = 0;
+		Map<_BodyParams, int> params_bodies;
+		int num_bodies_used = 0;
 
 		if (navigation) {
 			for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
@@ -448,8 +468,47 @@ void TileMap::_update_dirty_quadrants() {
 				tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose);
 			}
 
+			RID body;
+			_BodyParams params = { tile_set->tile_get_one_way_collision_direction(c.id), tile_set->tile_get_one_way_collision_max_depth(c.id) };
+			Map<_BodyParams, int>::Element *B = params_bodies.find(params);
+			if (!B) {
+				if (q.bodies.size() > num_bodies_used) {
+					// recycle one already existent
+					body = q.bodies[num_bodies_used];
+					// reset it
+					ps->body_clear_shapes(body);
+				} else {
+					// create a new one
+					body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
+					Physics2DServer::get_singleton()->body_attach_object_instance_ID(body, get_instance_ID());
+					Physics2DServer::get_singleton()->body_set_layer_mask(body, collision_layer);
+					Physics2DServer::get_singleton()->body_set_collision_mask(body, collision_mask);
+					Physics2DServer::get_singleton()->body_set_param(body, Physics2DServer::BODY_PARAM_FRICTION, friction);
+					Physics2DServer::get_singleton()->body_set_param(body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
+					q.bodies.push_back(body);
+				}
+
+				// initialize to match current quadrant
+				Matrix32 xform;
+				xform.set_origin(q.pos);
+				if (is_inside_tree()) {
+					xform = get_global_transform() * xform;
+					RID space = get_world_2d()->get_space();
+					Physics2DServer::get_singleton()->body_set_space(body, space);
+				}
+				Physics2DServer::get_singleton()->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+
+				// bookkeep
+				params_bodies[params] = num_bodies_used;
+				num_bodies_used++;
+			} else {
+				// take the one already set up for this tile's parameters
+				body = q.bodies[B->get()];
+			}
+
 			Vector<Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
 
+			int shape_idx = ps->body_get_shape_count(body);
 			for (int i = 0; i < shapes.size(); i++) {
 
 				Ref<Shape2D> shape = shapes[i];
@@ -465,8 +524,10 @@ void TileMap::_update_dirty_quadrants() {
 						vs->canvas_item_add_set_transform(debug_canvas_item, xform);
 						shape->draw(debug_canvas_item, debug_collision_color);
 					}
-					ps->body_add_shape(q.body, shape->get_rid(), xform);
-					ps->body_set_shape_metadata(q.body, shape_idx++, Vector2(E->key().x, E->key().y));
+					ps->body_add_shape(body, shape->get_rid(), xform);
+					ps->body_set_shape_metadata(body, shape_idx++, Vector2(E->key().x, E->key().y));
+					ps->body_set_one_way_collision_direction(body, params.one_way_direction);
+					ps->body_set_one_way_collision_max_depth(body, params.one_way_max_depth);
 				}
 			}
 
@@ -511,6 +572,14 @@ void TileMap::_update_dirty_quadrants() {
 			}
 		}
 
+		// keep just as many bodies as needed
+		for (int i = num_bodies_used; i < q.bodies.size(); i++) {
+			ps->free(q.bodies[i]);
+		}
+		q.bodies.resize(params_bodies.size());
+
+		//OS::get_singleton()->print("body count: %d (%d)\n", q.bodies.size(), params_bodies.size());
+
 		dirty_quadrant_list.remove(dirty_quadrant_list.first());
 		quadrant_order_dirty = true;
 	}
@@ -577,8 +646,6 @@ void TileMap::_recompute_rect_cache() {
 
 Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
 
-	Matrix32 xform;
-	//xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
 	Quadrant q;
 	q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
 	q.pos += get_cell_draw_offset();
@@ -587,22 +654,7 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
 	else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
 		q.pos.y += cell_size.y;
 
-	xform.set_origin(q.pos);
 	//	q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
-	q.body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
-	Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body, get_instance_ID());
-	Physics2DServer::get_singleton()->body_set_layer_mask(q.body, collision_layer);
-	Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
-	Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
-	Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
-
-	if (is_inside_tree()) {
-		xform = get_global_transform() * xform;
-		RID space = get_world_2d()->get_space();
-		Physics2DServer::get_singleton()->body_set_space(q.body, space);
-	}
-
-	Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
 
 	rect_cache_dirty = true;
 	quadrant_order_dirty = true;
@@ -612,7 +664,11 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
 void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
 
 	Quadrant &q = Q->get();
-	Physics2DServer::get_singleton()->free(q.body);
+	for (int i = 0; i < q.bodies.size(); i++) {
+		Physics2DServer::get_singleton()->free(q.bodies[i]);
+	}
+	q.bodies.clear();
+
 	for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
 
 		VisualServer::get_singleton()->free(E->get());
@@ -865,7 +921,9 @@ void TileMap::set_collision_layer(uint32_t p_layer) {
 	for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
 
 		Quadrant &q = E->get();
-		Physics2DServer::get_singleton()->body_set_layer_mask(q.body, collision_layer);
+		for (int i = q.bodies.size() - 1; i >= 0; i--) {
+			Physics2DServer::get_singleton()->body_set_layer_mask(q.bodies[i], collision_layer);
+		}
 	}
 }
 
@@ -875,7 +933,9 @@ void TileMap::set_collision_mask(uint32_t p_mask) {
 	for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
 
 		Quadrant &q = E->get();
-		Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+		for (int i = q.bodies.size() - 1; i >= 0; i--) {
+			Physics2DServer::get_singleton()->body_set_collision_mask(q.bodies[i], collision_mask);
+		}
 	}
 }
 
@@ -917,7 +977,9 @@ void TileMap::set_collision_friction(float p_friction) {
 	for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
 
 		Quadrant &q = E->get();
-		Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
+		for (int i = q.bodies.size() - 1; i >= 0; i--) {
+			Physics2DServer::get_singleton()->body_set_param(q.bodies[i], Physics2DServer::BODY_PARAM_FRICTION, p_friction);
+		}
 	}
 }
 
@@ -932,7 +994,9 @@ void TileMap::set_collision_bounce(float p_bounce) {
 	for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
 
 		Quadrant &q = E->get();
-		Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
+		for (int i = q.bodies.size() - 1; i >= 0; i--) {
+			Physics2DServer::get_singleton()->body_set_param(q.bodies[i], Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
+		}
 	}
 }
 float TileMap::get_collision_bounce() const {

+ 4 - 4
scene/2d/tile_map.h

@@ -109,7 +109,7 @@ private:
 
 		Vector2 pos;
 		List<RID> canvas_items;
-		RID body;
+		Vector<RID> bodies;
 
 		SelfList<Quadrant> dirty_list;
 
@@ -131,7 +131,7 @@ private:
 		void operator=(const Quadrant &q) {
 			pos = q.pos;
 			canvas_items = q.canvas_items;
-			body = q.body;
+			bodies = q.bodies;
 			cells = q.cells;
 			navpoly_ids = q.navpoly_ids;
 			occluder_instances = q.occluder_instances;
@@ -140,7 +140,7 @@ private:
 			: dirty_list(this) {
 			pos = q.pos;
 			canvas_items = q.canvas_items;
-			body = q.body;
+			bodies = q.bodies;
 			cells = q.cells;
 			occluder_instances = q.occluder_instances;
 			navpoly_ids = q.navpoly_ids;
@@ -232,7 +232,7 @@ public:
 
 	void set_collision_mask(uint32_t p_mask);
 	uint32_t get_collision_mask() const;
-	
+
 	void set_collision_layer_bit(int p_bit, bool p_value);
 	bool get_collision_layer_bit(int p_bit) const;
 

+ 34 - 0
scene/resources/tile_set.cpp

@@ -59,6 +59,10 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
 		tile_set_shape(id, p_value);
 	else if (what == "shapes")
 		_tile_set_shapes(id, p_value);
+	else if (what == "one_way_collision_direction")
+		tile_set_one_way_collision_direction(id, p_value);
+	else if (what == "one_way_collision_max_depth")
+		tile_set_one_way_collision_max_depth(id, p_value);
 	else if (what == "occluder")
 		tile_set_light_occluder(id, p_value);
 	else if (what == "occluder_offset")
@@ -103,6 +107,10 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
 		r_ret = tile_get_shape(id);
 	else if (what == "shapes")
 		r_ret = _tile_get_shapes(id);
+	else if (what == "one_way_collision_direction")
+		r_ret = tile_get_one_way_collision_direction(id);
+	else if (what == "one_way_collision_max_depth")
+		r_ret = tile_get_one_way_collision_max_depth(id);
 	else if (what == "occluder")
 		r_ret = tile_get_light_occluder(id);
 	else if (what == "occluder_offset")
@@ -136,6 +144,8 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
 		p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset"));
 		p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
 		p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+		p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "one_way_collision_direction"));
+		p_list->push_back(PropertyInfo(Variant::REAL, pre + "one_way_collision_max_depth"));
 	}
 }
 
@@ -340,6 +350,30 @@ Array TileSet::_tile_get_shapes(int p_id) const {
 	return arr;
 }
 
+void TileSet::tile_set_one_way_collision_direction(int p_id, Vector2 p_direction) {
+
+	ERR_FAIL_COND(!tile_map.has(p_id));
+	tile_map[p_id].one_way_collision_direction = p_direction;
+}
+
+Vector2 TileSet::tile_get_one_way_collision_direction(int p_id) const {
+
+	ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
+	return tile_map[p_id].one_way_collision_direction;
+}
+
+void TileSet::tile_set_one_way_collision_max_depth(int p_id, float p_max_depth) {
+
+	ERR_FAIL_COND(!tile_map.has(p_id));
+	tile_map[p_id].one_way_collision_max_depth = p_max_depth;
+}
+
+float TileSet::tile_get_one_way_collision_max_depth(int p_id) const {
+
+	ERR_FAIL_COND_V(!tile_map.has(p_id), 0.0f);
+	return tile_map[p_id].one_way_collision_max_depth;
+}
+
 Array TileSet::_get_tiles_ids() const {
 
 	Array arr;

+ 9 - 2
scene/resources/tile_set.h

@@ -48,6 +48,8 @@ class TileSet : public Resource {
 		Vector2 shape_offset;
 		Rect2i region;
 		Vector<Ref<Shape2D> > shapes;
+		Vector2 one_way_collision_direction;
+		float one_way_collision_max_depth;
 		Vector2 occluder_offset;
 		Ref<OccluderPolygon2D> occluder;
 		Vector2 navigation_polygon_offset;
@@ -55,9 +57,8 @@ class TileSet : public Resource {
 		Ref<CanvasItemMaterial> material;
 		Color modulate;
 
-		// Default modulate for back-compat
 		explicit Data()
-			: modulate(1, 1, 1) {}
+			: one_way_collision_max_depth(0.0f), modulate(1, 1, 1) {}
 	};
 
 	Map<int, Data> tile_map;
@@ -114,6 +115,12 @@ public:
 	void tile_set_shapes(int p_id, const Vector<Ref<Shape2D> > &p_shapes);
 	Vector<Ref<Shape2D> > tile_get_shapes(int p_id) const;
 
+	void tile_set_one_way_collision_direction(int p_id, Vector2 p_direction);
+	Vector2 tile_get_one_way_collision_direction(int p_id) const;
+
+	void tile_set_one_way_collision_max_depth(int p_id, float p_max_depth);
+	float tile_get_one_way_collision_max_depth(int p_id) const;
+
 	void remove_tile(int p_id);
 
 	bool has_tile(int p_id) const;